
Adrenaline is a standard consumable, other than tier 1-3 tanks and tanks with Autoloader guns, every tank can use Adrenaline.
What does it do?
-17% to Reload Time
+10% to chance of damaging enemy tank Modules
Effect duration:
20s (26.60s with Equipment)
Cooldown time:
1m 20s (1m 10.40s with Equipment)
When to use the consumable?
-When rushing the enemy, either with your team or in order to single out an opponent on the enemy team. Adrenaline will give you a faster reload and better DPM; helping you destroy enemies faster.
-When you see an opportunity where you are able to put in multiple shells into enemies, such as if they are caught out in the open with no cover.
-Tanks that also have Tungsten Shells will often pair it with adrenaline, to make the most use of both consumables before their durations run out (though not all tanks with tungsten do this, some just have the wrong reload times to be able to utilize this).
Consumable loadout:
Adrenaline can be dropped from the loadout if there is a Special Consumable you want to use in its place, such as Reactive Armour or Improved Engine Power boost.
If the tank doesn’t have any Special consumables, keep Adrenaline in the loadout. You won’t need 3 consumables that all help with tank repair, 2 of them are already plenty to get through a battle.
