Equipment changes
Improved Ventilation buffed:
5% crew skill -> 8% crew skill increase.
Calibrated Shells change:
5% -> 8% improved AP penetration.
5% -> 5% improved APCR penetration (no change on APCR).
10% -> 13% improved HEAT penetration.
10% -> 8% improved HE/HEP/HESH penetration.
Gun Rammer nerf:
7% -> 5% improved reload time.
Improved Modules change:
10% -> 20% extra track module HP.
20% -> 40% reduced damage from ramming enemies.
10% -> 0% extra fuel tank module HP.
10% -> 0% extra ammo rack module HP.
Defence System change:
-10% -> -10% to chance of engine damage.
-8% -> -15% to chance of crew injury.
-7% -> -25% to chance of ammorack explosion.
Improved Optics change:
10% -> 11% improved view range on LT.
10% -> 8% improved view range on MT.
7% -> 6% improved view range on HT.
5% -> 4% improved view range on TDs.
Camouflage Net change:
5% -> 7% improved camo rating on LT.
5% -> 4% improved camo rating on MT.
3% -> 2% improved camo rating on HT.
7% -> 10% improved camo rating on TDs.
Improved Vertical Stabilizer buff:
3 -> 4 degrees extra gun elevation.
3 -> 3 degrees gun depression.
(This equipment is only for some tanks, eg. Type 71)
Improved Suspension nerf:
25% -> 20% hard terrain resistance.
25% -> 15% medium terrain resistance.
25% -> 30% soft terrain resistance.
Traverse speed on these terrain types is also nerfed.
(This equipment is only for some tanks, eg. Type 71)
Enhanced Gun Laying Drive buff:
10% -15% improved base aim time.
Supercharger buff:
30% -> 35% improved shell velocity.
50% -> 60% improvement on shell penetration drop-off.
Enhanced Armour nerf:
4% -> 3% improvement on armour thickness.
Improved Assembly nerf:
6% -> 4% increase in tank HP.
Improved Control buff:
10% -> 11% increase in hull traverse speed.
Engine accelerator nerf:
7% -> 5% increase in engine power for HT and TDs.
5% -> 4% increase in engine power for MT and LT.
Vertical Stabilizer nerf:
15% -> 12% improvement on gun handling & after-shot-bloom.
Refined gun buff:
10% -> 15% improvement to gun dispersion (accuracy).
Enhanced tracks:
No change, WG will just make its description clearer.
Toolbox nerf:
30% -> 20% faster module repair speed.
Consumable Delivery System nerf:
15% -> 12% faster consumable cooldown speed.
High-End Consumables buff:
30% -> 33% longer consumable duration.
Consumable changes

New consumable: Reduced Engine Power Boost:
Effect: +10% to engine power.
Duration: 10s.
Cooldown: 70s.
Cost: Free.
Engine Power Boost change:
20% -> 20% extra engine power.
15s -> 12s duration length.
75s -> 65s cooldown time.
Improved Engine Power Boost change:
40% -> 35% extra engine power.
5km -> 4km extra top speed.
10km -> 8km extra reverse speed.
15s -> 15s duration length.
90s -> 65s cooldown time.
Multi-Purpose Restoration Pack nerf:
90s -> 100s cooldown time.
Repair Kit buff:
90s -> 75s cooldown time.
Cost is now free.
Medkit buff:
90s -> 75s cooldown time.
Cost is now free.
Auto Fire Extinguisher buff:
90s -> 70s cooldown time.
Cost is now free.
Adrenaline change:
20% -> 17% faster gun reload time.
10% -> 10% extra chance of damaging modules.
15s -> 20s duration length.
75s -> 80s cooldown time.
Tungsten Shells change:
Damage range increase remains same.
20s -> 15s duration length.
90s ->70s cooldown time.
Reactive Armour change:
20% -> 27% damage reduction.
15s -> 10s duration length.
75s -> 65s cooldown time.
Reticle Calibration change:
40% -> 30% improved base aim time.
40% -> 30% improved dispersion.
20s -> 20s duration length.
65s -> 55s cooldown time.
Tank balance changes
AMX 50 Foch 155, AMX 50 Foch, AMX AC 48, AMC AC 46:
Tungsten Shells consumable added.
Improved Engine Power boost added.
Gear Oil provisions added.
AMX 50 B, AMX 50 120, AMX 50 100, AMX M4 mle. 45:
Reactive Armour consumable added.
Vickers Light 105, Vickers Cruiser, FV301:
Reticle Calibration consumable added.
Ho-Ri III, Ho-Ri II, Ho-Ri I, Chi To SPG:
Reactive Armour consumable added.
Sandbag Armour provisions added.
FV215b, FV214 Conqueror, FV221 Caernarvon, Black Prince, Chieftain Mk. 6:
Reactive Armour consumable removed.
Chimera:
Reticle Calibration consumable removed.
Reactive Armour consumable removed.
Annihilator:
Improved Engine Power boost removed.
T-44-100, T25 Pilot 1, Panther M10:
Improved Engine Power boost added.
Tungsten Shells consumable added.
Reactive Armour consumable added.
Reticle Calibration consumable added.
ISU-130, E 25:
Improved Engine Power boost added.
Tungsten Shells consumable added.
Reticle Calibration consumable added.
WZ-111, IS-2Sh, FV201 (A45):
Improved Engine Power boost added.
Tungsten Shells consumable added.
Reactive Armour consumable added.
Panther mit 8,8 cm L/71:
Improved Engine Power boost added.
Tungsten Shells consumable added.
Reactive Armour consumable added.
T32:
9.8s -> 9.3s reload (not equipped, only 100% crew).
T-44:
120mm -> 150mm on turret front armour.
90mm -> 95mm on upper plate armour.
680 -> 696 base horsepower on top engine.
Other extremely insignificant changes include 0.1-0.2s reload buff to most guns, 0.1s faster aim time, and 1 degree faster traverse speed (these changes are quite irrelevant and seem to just be to balance out the equipment nerfs).
Gun mantlet was not changed.
Shown below using Improved Assembly.

vs 190mm AP (left image), 255mm APCR (right image).
The armour buff makes no difference to this level of penetration, but will be more noticeable against tier 7 enemies (with around 150-170mm AP penetration).
IS-3:
110mm -> 125mm upper plate armour.
Shown below using Enhanced Armour.


Drag slider <- left to view 265mm APCR
STA-1:
6.7s -> 6.4s reload (not equipped, only 100% crew).
70mm -> 90mm on turret front.
Shown below using Improved Assembly.

vs 190mm AP (left image), 255mm APCR (right image).
