Last updated on 11 January 2026.

The E 75 TS is a tier 9 German heavy tank. It features low alpha with decent DPM, decent accuracy, but very sluggish mobility. The hull armour is good, but turret is quite weak.
Armour
(The E 75 TS in the images is using Improved Assembly:)


Drag slider right -> to view 246mm AP
Drag slider <- left to view 320mm HEAT
Armour when flat & facing head-on:
Upper plate 375-400mm
Lower plate 245-260mm
Turret face 270mm
Cupola side 230mm
Cupola top 460-900mm+ auto-ricochet

vs 246mm AP (top image), 320mm HEAT (bottom image)
Using -10 gun depression
Upper plate 540-570mm
Turret 280-285mm
Cupola side 245mm
Side armour:
The area above the tracks is 128mm, the area behind the tracks is 90mm, and the tracks themselves are 40mm.
A large 15mm side skirt covers most of the hull side, which blocks all HESH and greatly reduces HEAT effectiveness.
Strong areas:
-The upper plate & gun mantlet are impenetrable to essentially any tank.
Main weakpoints:
-The flat turret front is weak to all premium ammo from tier 9-10 tanks. Tier 8s will generally bounce, and standard ammo from tier 9-10 tanks will generally bounce.
-The lower plate is weak to most enemies, though when angled it can sometimes bounce tier 8 tanks.
Overall:
The overall performance of amour is weak. The tank is far too slow for how easy it is to penetrate, especially on turret cheeks.
It can sidescrape, it can hulldown, but its turret cheeks are always easy to hit and go through. The armour is only strong to tier 8 tanks.
Gun
The E 75 TS mounts a 105mm gun.
Firepower:
-Ammo: AP/APCR/HE
-Penetration: 240/303/65mm.
-Alpha damage: 340/290/465
-Reload time: 7.7s
-DPM: 2665
Handling:
–Estimated aim time is 3.3/3.5s
–Base aim time is 2.3s, but it can be improved to to 1.77s.
-Dispersion is 0.317/0.269
–Gun handling is 0.18/0.18/0.12, or 0.16/0.16/0.1 with Vertical Stabilizer.
Usability:
-Shell velocities are 950/1188/950 m/s
-Gun depression is -10 degrees around the entire tank.
E 75 TS has a mediocre gun. This gun performs great when top tier and fighting only tier 9 & 8 tanks, but its poor when in a tier 9-10 battle.
The penetration is quite low for a heavy tank, accuracy is good, but aim time is unimpressive, especially for how low alpha it is. The reload time is decent, and slightly faster than most guns you’ll face, but not significantly.
The biggest issue of the gun is that your alpha damage is low, and with turret cheeks that are large and easy to penetrate with premium ammo, its very hard to make a good damage trade as a heavy tank.
Mobility
Raw stats:
-Forward speed is 38km/h.
-Reverse speed is -12km/h.
-Raw acceleration rate is 11.4 hp/t.
-Engine power is 977.5hp for its 85 ton weight.
Hard terrain mobility:
-Actual acceleration is 11.4 hp/t.
-Traverse speed is 28.5 deg/s.
Medium terrain mobility:
-Actual acceleration is 9.5 hp/t.
-Traverse speed is 23.7 deg/s.
Terrain resistance stats:
–Terrain resistances are 1/1.3/1.5
E 75 TS mobility is similar to the tech tree E 75, but with even slower hull traverse speed. The main issue with the mobility isn’t actually the mobility, its the armour isn’t strong enough to justify the tank being so sluggish.
Unless going along straight, flat ground, often you will struggle to reach your top speed due to low acceleration and slow turn speed.
Equipment Loadout
Gun Rammer:
Despite mediocre penetration, E 75 TS needs to use gun rammer. It doesn’t have alpha damage to trade with enemies, and the only real value it can get from a situation is trying to out-reload enemies with its quicker reload/lower alpha.
Gun rammer would increase the DPM from 2209 to 2375, and improve reload time from 8.3s to 7.7s.
Enhanced Armour:
Enhanced armour isn’t worth using, as its main use would be to improve the turret front of the tank. The turret front by default is strong enough to bounce standard ammo from all tanks you face (except TDs), but far too weak to even come close to being able to bounce premium ammo.
Improved Assembly is a much better choice, as it increases the HP of the tank from 2300 to 2392, one of the highest in tier 9.
Refined Gun:
Due to unimpressive aim time, yet low alpha with a fairly weak turret, its best to try snap shots with this gun (basically, don’t aim and just let the accuracy hit shots). Exposing your turret and spending time to aim just gives enemies more time to aim, and more time to realize they need to use premium ammo (at which point every shot will penetrate).
Using refined gun would improve dispersion from 0.317 to 0.269, and allow you to be very accurate, and hit un-aimed shots more reliably.
Gameplay advice
E 75 TS is a low alpha superheavy. It does well in battles where it faces only tier 8 to 9 tanks, but is almost unusable in battles where it fights tier 9 and 10 tanks together.
Gameplay in tier 8:
In battles fighting tier 8 tanks, you can just play this as a regular heavy tank. It has strong armour, great DPM, and pretty good alpha when facing tier 8s.
Gameplay in tier 9:
Against tier 9 tanks, your DPM is quite competitive, its not amazing, but for nearly all HT and MT that have higher alpha damage than you, you can reload faster than them. Its good to try and trade 2 shots for 1, so each time the enemy shoots you, try shoot them back twice.
In tier 9, the turret cheeks are very weak to premium ammo, so expect enemies to be able to penetrate. Using premium ammo does mean that enemies will have lowered alpha damage, but its still best to try avoid trading damage when enemies are able to penetrate the turret.
Gameplay in tier 10:
Facing tier 10 tanks there isn’t much you can do with E 75 TS, the tank just has no redeeming traits to make it even slightly able to deal with tier 10 enemies.
You have to play a support role, since if you go to the frontlines, every tier 10 will just easily penetrate right through the front of your turret with premium ammo, while doing more damage than you, and while still having similar or even more DPM than you. Meanwhile your low penetration means you’re likely to bounce off enemy heavies, or have to load premium ammo, lowering your damage even more.
Sidescraping:

Due to strong and flat sides, the E 75 TS is great at sidescraping.
Try to avoid over-angling, since if you turn the hull too far, a good player will know to shoot the front track wheel (as in the right image).
There’s no way to hide or strengthen the turret cheek armour when sidescraping, so if you face a player who knows to use premium ammo against the turret cheeks, its probably best to avoid sidescraping against them and try to take them on in a different way.
The E 75 TS plays just like a standard heavy tank with all-round armour and slower mobility. If you just apply “generic heavy tank gameplay” to the E 75 TS, you will do well in it. Put emphasis on using the strong side armour in sidescraping and angling, and using the great gun depression on ridgelines.
Overall
Armour – 4/10
Gun – 4/10
Mobility – 3/10
Speed – 5/10
E 75 TS is overall a weak tank.
Armour is mediocre. Lower plate is decent, side armour is great, & upper plate is great. Turret front is large & flat, very weak to premium ammo.
Gun is is mediocre. Great accuracy & good DPM, but low alpha damage, low penetration, & mediocre aim time.
Mobility is fairly poor. A weak engine for a 85 ton tank, outputting a low acceleration rate, with slow traverse speed. Reverse speed is mediocre at -12km/h.
Speed is pretty good, 38km/h.
Is it worth getting?
The E 75 TS is not worth getting. Its a weak tank with either way too poor mobility for its armour, or way too weak armour for its mobility. On top of that, its gun having low alpha just adds to the problem, as you can’t even trade damage. While DPM is “good”, its not “great” and its not even among the highest of tier 9 heavy tanks, which makes having the low alpha not even worth it.
WG moved this tank from tier 8 to tier 9 in update 11.16, but the buffs that were given to it amount to what you could call a tier 8.25 or at best a tier 8.5 tank.
The E 75 TS is worth 5,000 gold. This is not a good tank, it doesn’t have any redeeming traits, or even niche traits to make it worth trying.
Most recently sold for:
6,500 gold (tank only) – October 2022
7,000 gold (tank only) in order for 4 wins in a row within 30 minutes – January 2024

“Eagle” camo: 2D, costs 1,450 gold
