Object 268 version 4

The Obj.268/4 is a tier 10 Soviet assault TD. It has impenetrable frontal armour with almost no weakpoints, it has a high alpha dun with decent DPM, and it has decent yet sluggish mobility. Its quite a unique tier 10 tank just due to having such different statistics from competing tier 10 TDs.

  1. Armour
  2. Playing against an Obj.268/4
  3. Gun
  4. Mobility
  5. Provisions & consumables
  6. Equipment Loadout
  7. Gameplay advice
  8. Overall
  9. Is it worth getting?
  10. Most recently sold for:

Armour

(The Obj.268/4 in the images is using Enhanced Armour)

Drag slider right -> to view 254mm AP
Drag slider <- left to view 340mm HEAT

When flat and facing head-on (values are not accounting enhanced armour, this is in gameplay advice section)
Upper plate 760-815mm
Lower plate 335-346mm
Gun cabin 335-343mm
Cupola 140mm

Important: Enhanced armour has a HUGE effect on the armour of this tank. Its the difference of 340mm HEAT being able to penetrate, and being unable to penetrate.
340mm HEAT is the highest heavy tank penetration HEAT ammo, the only heavy tank with more penetration is the 340mm APCR of the AMX 50B. 
Using enhanced armour essentially means, no tank (other than TDs or HT with calibrated shells) will be able to penetrate the front of the tank.

Armour vs both tier 9 & 10 tanks:
When not using enhanced armour, no tank with under 330mm penetration on premium ammunition can penetrate the Obj.268/4. Only tanks with 340mm HEAT penetration can go through either the lower plate, or the cabin.

Tanks with 330mm premium penetration will have a chance against the 268/4 is it wedges its upper plate upwards (such as if going up a hill), or its cabin downwards (when doing down a hill). This is because their angled will decrease in such situations.

If the tank is using enhanced armour, then not even the tanks with 340mm penetration can go through the tank’s frontal plates. The only chance enemies will have against the 268/4 is its small cupola.

Enemies can also penetrate the side of the cabin if you are not straight-on to their guns. try to never angle in this tank, as even 300mm of HEAT penetration will not have too much issue if you use your gun arc. For this reason, its also a very bad idea to sidescrape.

Playing against an Obj.268/4

-Check how much HP the tank has. if it has 1850 its most likely using enhanced armour, if it has 1961, its not (so its armour is weaker).
Also know your own tank’s premium penetration, if you have 340mm HEAT and the 268/4 has 1961 HP, you have a chance of penetrating next to the gun or on the lower plate if the tank is not angled.

-Take advantage your tank’s mobility, if its fairly quick and the 268/4 has little or no support, try and catch its side or circle around it.

-Don’t be baited by the hull side armour or cupola. The side armour is angled similarly to the IS-7, only the middle part between the tracks, and the front part where the drive wheel is, are flat armour. The rest is angled inwards. You can see this on BlitzHangar.
The cupola is smaller than it looks. That top bar is spaced armour, if you hit that then you won’t deal damage. You need to shoot the small round part underneath the bar to deal damage.

-If you have a 150mm+ gun, you can overmatch the engine deck or the roof. The only real situation where you may get the chance to do this is if you are in a facehug, or very close range to the 268/4

Shoot the sprocket attachment. If you are really unable to do anything against the 268/4, you can shoot the rounded parts on the bottom left and right parts of the lower plate. This is shown in both above and below images. Its not a very reliable weakpoint though, as its so small, so low on the tank, and will be hard to hit if the 268/4 is not stationary.

The biggest armour exploit is by far its weak cabin sides.

If the 268/4 is turned AT ALL, you can penetrate with HEAT. Lower penetration HEAT (290-300mm) may need the tank to be turned a bit more, but its still a reliable weakpoint to go for.

Of course, if you are playing the 268/4 try to never angle at all for this reason. If you angle, your armour is weak to all tank, if you don’t angle, enemies are forced to shoot the cupola, or attempt to penetrate the superstructure or hull.

Gun

The Obj.268/4 mounts a 152mm gun.

-Alpha damage is 650 on APCR, 580 on HEAT, and 800 on HE
-It has a 14.3s reload giving it 2925 DPM
-Penetration on APCR is 270mm, HEAT is 330mm, and HE is 52mm.
Estimated aim time is 3.9/4.1s
Base aim time is 2.5s, but it can get down to 1.92s.
-Dispersion is 0.407/0.346
Gun handling is 0.19/0.19/0.12, or 0.17/0.17/0.1 with Vertical Stabilizer.
-Gun depression is -5 degrees

This gun is decent, but nothing special. It definitely feels inaccurate, however its decent gun handling and decent aim time do slightly make up for this; it also has quite good DPM considering its nice alpha damage.

Only its penetration may seem low, however that’s only compared to TDs. The Obj.268/4 plays more as a turretless HT, and when compared to HT, this has quite good penetration. 
Overall while the gun is not the most accurate, it has got pretty good decent aim time, but consider that you are dealing an fairly impressive 650 damage with each shot.

Mobility

-Top speed is 40km/h forwards, and -20km/h in reverse
-Traverse speed is 34 deg/s on hard terrain, and 29.1 deg/s on medium terrain.
-In game acceleration rate is shown as 15 hp/t, it has an fairly strong 1121 horsepower engine for its 75 ton weight.
-Actual acceleration rate is 12.5 hp/t on hard terrain, and 10.7 hp/t on medium terrain.
Terrain resistances are 1.2/1.4/2.3

The Obj.268/4’s mobility is decent, especially considering its armour. Its top speed is good, and reverse speed is among the best for any TD or HT; it has a decent acceleration rate, but nothing amazing; and its traverse speed is also decent.

Overall the tank feels kind of sluggish, but you have to remember that there’s almost no frontal weakpoint on this tank, and it deals 650 alpha. With that in mind, the mobility is not half bad.

Provisions & consumables

Obj.268/4 has Reactive Armour for a special consumable; it has no special provisions.

For consumables:
-Use adrenaline, having a faster reload for brawling and to out-DPM enemies is always useful.
-Use multi-purpose restoration pack, its needed for any kind of module or crew damage, and for fires.
-A small repair kit is very useful as the 3rd provision. This tank doesn’t have a turret, so getting tracked with only 1 repair consumable can be very frustrating. Since this tank’s armour is frontally focussed, its also important to repair quickly so you don’t get flanked.

-Reactive armour has a niche use, this is explained below. If you can use it effectively, then its very useful to prolong your HP and stay alive in battle, but it requires good situational awareness so that you can anticipate when enemies will actually damage you.


Why reactive armour isn’t as useful as on other tanks:
The Obj.268/4 frontal armour is so strong, most of the time you expect to not be penetrated, and if enemies do penetrate, its usually a shot you did not anticipate.

The 268/4 also does not have a turret, so it doesn’t just rush into enemies with its side exposed, because then how would you get your gun around to shoot them? So enemies generally won’t get shots into your side, at least not ones you expect.

For reactive armour to really be used to great effect, you need to be able to anticipate that you are indeed going to take damage. This doesn’t happen as easily in the 268/4, as you can’t anticipate when you will take damage. Your frontal armour is impenetrable, and whether enemies damage you depends on:
1- How knowledgeable they are as a player (shooting weakpoints, premium ammo use).
2- Whether they use calibrated shells or not.

Both of these above factors are something you cannot know, making it very hard to anticipate whether an enemy will penetrate your tank when they shoot its front.

The only situation where reactive armour would be useful is if an enemy gets behind you and starts shooting your rear, however you could argue that standard engine power boost is also useful in that situation as it allows you to turn around faster, and can be used in more than that single situation.

Reactive armour can be useful when used in the right situation, as it reduces damage by 27%, however, actually anticipating that situation and the right time to activate it is the difficult part.

Equipment Loadout

Calibrated Shells:
Due to the poor accuracy and aim time of this tank, and its good alpha damage, calibrated shells is very useful. Using calibrated shells allows you to be much more effective at dealing with well armoured heavy tanks, which you often have to do with the frontline playstyle of this tank. The higher penetration also means you have to “aim less” as your you can penetrate more armour, which is a good thing due to the poor accuracy of this tank.

Calibrated shells would increase penetration on AP from 270mm to 284mm, HEAT from 330mm to 373mm, and HE from 52mm to 56mm.

Enhanced Armour:
This is a hugely influential equipment piece, and can improve the tank’s frontal armour by a very significant amount:
Upper plate from 760mm to 791 mm
Lower plate from 335mm to 348mm
Crew cabin 335mm to 348mm

The cupola will still be a weakpoint, if enemies can hit it.

This piece of equipment is the difference between HT, MT, and LT being able to penetrate, and not being able to. Unless a heavy tank uses calibrated shells, there isn’t a single MT, LT, or HT with the 348mm penetration required to penetrate the cabin or the lower plate.

Improved assembly is definitely not as useful as enhanced armour, as it will allow more tanks to penetrate the lower plate or crew cabin front. One bounced shell far outweighs the benefits of improving your HP by 74.
The Obj.268/4 already has a fairly decent 1,850 base HP, and with such a focus on armour, improved assembly isn’t as useful as enhanced armour.

Refined Gun:
Due to having decent gun handling and very poor dispersion, refined gun is very useful for improving the accuracy of the tank, it can help to snapshot and just makes the reticle smaller at any range.

Compared to vertical stabilizer, refined gun does aim slower, so if you feel like faster aim time would suit your playstyle more, then use vertical stabilizer instead.

Gameplay advice

Obj.268/4 plays as an assault tank destroyer. This means its never sniping, as its just not suited to the role, the ideal environment for the 268/4 is on the frontlines, playing as a heavy tank.
The best way to think of this tank is a s a heavy with a big gun, but no turret, because that’s how you should be thinking when you play this tank.

General gameplay:
Start the battle by going to the heavy tank frontline, if no one on your team is going with you, then just go with the team. Once you get to the frontline you have to use your armour and gun to intimidate enemies; you are not the damage dealer of your team, so you have to let your team support you with taking out enemies. 

If there’s a chance to create a push and win the flank, you should lead that push as you have a big gun, good mobility, and most importantly the armour to just be the impenetrable spearhead to lead the push.

Be confident in your armour.
-As the armour of the 268/4 is so thick (given that you have set it up correctly with enhanced armour, and know not to angle), you can be very confident in the 268/4’s ability to bounce shots.
-Be aggressive, but only in the right situation. If your team needs someone to lead a push, it should be you. If you want to coordinate that push, make sure your team is supportive (so you don’t just rush in and die alone).

Don’t over-aggress:
-Though the armour of this tank is extremely strong frontally, if you play too aggressively you may find yourself in a situation where your armour can’t save you. 

-Avoid situations where you go to a position where your team can’t or won’t support you, the 268/4 is very reliant on the team to cover it from being flanked around, and to help it on its fairly long 14s reload.

-With some enemies, when they see an impenetrable armour profile, they just rush and try to get around you. Though its definitely not the smartest or best play on their part, its definitely annoying for you, and it could ruin your game if an enemy does this and you don’t have allied support o help you.

-You do not have a turret, your hull is long, and your traverse is slow, you also have weak sides of the cabin. You must keep enemies in front at all times. When an enemy is not directly in front of you, often they can just shoot HEAT at your angled sides; or if you have just pushed too far, then there may be multiple enemies that can just shoot AP into your side armour.

Use ammo properly:
Mainly HE, but of course do switch to HEAT when needed.
Note that the HE of this tank is really just there for show, compared to other 150-155mm guns, it has 38mm less penetration, and about 200 less alpha than it should.
However, this HE is still a large caliber shell, and despite the terrible 52mm penetration, the 800 alpha can still do very good splash damage against enemies.

You should shoot HE at enemies when you are completely unable to penetrate with APCR or HEAT, or if you don’t have the time to fully aim in your shot; then just lob an HE shell at the enemy so you still deal some damage (its better than bouncing your other ammo and doing 0 damage).

Its best to not shoot HE at fast or lightly armoured enemies in hopes that you penetrate, as 52mm of penetration is very low, and with the poor accuracy and fairly long 14s reload, you shouldn’t take chancy shots, especially when that HE shell only does 110 more damage than AP.

Never sidescrape or angle.
Even though the cabin is at the rear of the tank, this is a weak sidescraper. In the above section “Playing against an Obj.268/4” there is an image showing the effects of what happens when you angle.

Yes angling does make your upper and lower plate stronger, but you don’t need them to be; if you set up the tank right, nothing can penetrate you, even when not angled (unless the enemy uses calibrated shells and is a HT).

Instead of sidescraping round a corner, just expose your lower plate, its stronger than if you sidescrape. If you do want to go all the way out, don’t give enemies a free shot into your track wheel, try to bait them first.

Overall

Armour – 8/10
Gun – 5/10
Mobility – 7.5/10
Speed – 7.5/10

Obj.268/4 is overall a good tank.

Armour is impenetrable frontally. This rating would be a 10/10, however you can’t angle, sidescrape, or be effective with gun depression. HE protection is high, HESH protection is low (sides). Side armour is troll.
Gun has good alpha damage, aim time, and DPM. Gun handling is average, penetration for a TD is mediocre, & accuracy is poor. Gun depression is a poor -5 degrees.
Mobility is decent, with an ok engine, decent acceleration, and fairly average traverse speed on both terrain types. Reverse speed is great with -20km/h
Speed is good, 40km/h.

Overall the Obj.268/4 is a good tank. It has extremely strong frontal armour, quite a decent gun with high alpha, and decent enough mobility, especially considering the thick armour.

It is a very unique tank in tier 10, as there are not any other tanks that just have fully impenetrable upper and lower plates, and such a small cupola. The T110E3 is quite similar, though it has a weaker lower plate and is significantly less mobile.

While all this combined may make the Obj.268/4 seem like an overpowered tank, its really not. It sacrifices quite a lot just to have that “perfect armour”. The Obj.268/4 is one of those tanks that looks extremely overpowered when its on the enemy team, because you just cant do anything to it, and it keeps hitting you for a huge amount of damage; but when you’re playing it you notice its downsides that the enemies can’t.

Look at similar tanks like the 113G FT, another tank with a 152mm gun and great frontal armour; its mobility is far better, its gun performs much more consistently, it has higher HP, and its still able to have a great armour profile, even if it has got a lower plate weakpoint.

The 268/4 is a less consistent tank than similar TDs like the regular Obj.268, 113G FT, or T110E3, but in that sense, its a bit more unique.

Is it worth getting?

Really consider what you like on a tank before you buy the Obj.268/4. Do you like good accuracy, do you like fast traverse, do you like good acceleration, etc. The 268/4 sacrifices these to have more armour than other TDs, so other TDs generally have more accurate guns, better penetration, better mobility

If you do just want a frontline brute that can stand up to any tank’s shells and deliver huge damage, then yes, the Obj.268/4 is worth it. Alternatively if you’re just looking for something different and quite fun to play, then the 268/4 is quite a good choice
However if you’re looking for a strong/competitive tank, that’s consistent in its battles, and has good carrying potential; the 268/4 is not like that. If you want that then try the regular Obj.268, 113G FT, or T110E3, all tech tree tanks. 

The Obj.268.4 is worth 18,000 gold. Its can be quite fun, it can be a competitive tank (in random modes), but you have to be really good to make that work.
Its quite a different kind of gameplay that can be refreshing to have, but there are aspects which may frustrate players, such as the sluggish mobility or inconsistent gun.

Most recently sold for:

New release crates – May 2022
Lockboxes – October 2022
£31.11 on WG online store (Full bundle) – January 2023
27,500 gold (Full bundle), 22,500 gold (Tank only) – May 2023
27,500 gold (Full bundle), 22,500 gold (Tank only) – August 2023

“Chronos” camo: 3D, costs 3,000 gold.

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