Projekt Kampfpanzer 07 P (E)

Page last updated 31st of October, 2024.

Kpz 07 (P) E is a tier 9 German heavy tank, it features a fully impenetrable upper plate along with good hull side armour and a decent turret. The gun has amazing gun handling and accuracy, but mediocre DPM; and mobility is great for a HT.

  1. Armour
  2. Gun
  3. Mobility
  4. Equipment, provisions, & consumables
  5. Gameplay advice
  6. Tank gameplay:
  7. Overall
  8. Is it worth getting?
  9. Most recently sold for:
  10. Camo cost:
  11. Historical info:

Armour

(The Kpz. 07 P (E) in the images is using Enhanced Armour)

Drag slider right -> to view 245mm AP
Drag slider <- left to view 300mm HEAT

When flat and facing head-on:
Upper plate 415-685mm+
Lower plate 100mm
Lower-lower plate 185mm (auto-ricochet to all guns that are 120mm in caliber or smaller)

Turret cheeks 275-300mm
Turret edges 360mm+
Angled turret roof 700mm+ auto-ricochet
Cupola & viewports 255mm

Side armour:
Kpz. 07 P (E)’s side armour is 70mm above the tracks and 75mm behind the tracks, with no spaced armour protection. 

vs 254mm AP (top image), 340mm HEAT (bottom image)
Using -8 gun depression:

Upper plate 560-630mm+
Turret cheeks 335-360mm
Turret edges 400-530mm

vs 278mm AP (top image), 365mm HEAT (bottom image)
Using -8 gun depression
Armour same as above.


The armour analysis below considers the tank when using Enhanced Armour. This will make a noticeable difference for what tanks can penetrate the turret.

General note:
-Against any tier of enemy it faces, the Kpz’s lower plate is always weak at any angle, and its very easily penetrated by even low penetration HESH/HEP.
-The gun mantlet & upper plate are both fully impenetrable no matter which enemy you face.


Armour vs tier 8:
Against tier 8 enemies, the Kpz. 07 (P) E has very strong armour. On flat ground, enemies can only penetrate the lower plate using standard ammo.

The cupola and other roof weakpoints will require premium ammo of over 260mm penetration. Most enemies in tier 8 can’t penetrate the Kpz. 07’s turret using premium ammo, only the higher levels of penetration (such as 285-300mm+) will be able to penetrate the turret on flat ground.

When using its full gun depression, nothing can penetrate the turret, except a TS-5 or SU-101 using calibrated shells.

Armour vs tier 9:
Facing tier 9 enemies, the Kpz. 07 has average heavy tank armour. The upper plate is fully impenetrable, and the turret will easily bounce standard ammo from same tier enemies (except high penetration TDs).

The turret is quite easily penetrable to same tier heavy tanks when using premium ammo. Lower penetration medium and light tanks will still struggle to penetrate the turret on flat ground.

The turret is still fully impenetrable when using gun depression except against a few very high penetration level tanks (such as heavies with 330-340mm base HEAT using calibrated shells, or high-penetration TDs).

Armour vs tier 10:
Against tier 10 enemies the Kpz. 07 has decent armour. The upper plate remains fully impenetrable, with the lower plate being the main weakness of the tank.

The turret is still decent, but note that if enemies are even slightly above you, or use calibrated shells, then they’ll be able to penetrate the turret cheeks with standard ammo.

In most cases, (especially if you aren’t sitting still) enemies will still need premium ammo to penetrate the turret armour on flat ground, just to guarantee a penetration. Cupola and turret roof weakpoints will generally need premium ammo to be penetrated.

The turret is still essentially impenetrable when using gun depression, only very high penetration rounds or enemies using 330-340mm HEAT with calibrated shells will be able to penetrate with premium ammo.

Gun

The Projekt Kpz. 07 P (E) mounts a 120mm gun.

-Alpha damage is 380 on APCR, 320 on HEAT, and 480 on HE
-It has a 9.5s reload, giving it 2388 DPM.
-Penetration on APCR is 250mm, HEAT is 330mm, and HE is 65mm.
Estimated aim time is 3.0/2.8s
Base aim time is 2.28s, but it can get down to 1.76s.
-Dispersion is 0.326/0.277
Gun handling is 0.1/0.1/0.12, or 0.09/0.09/0.1 with Vertical Stabilizer.
-Gun depression is -8 degrees.

Overall this is an incredible gun in all aspects. The only area of this gun which isn’t amazing is its DPM, which is quite unimpressive for its 380 alpha damage. Other than this, the gun has great accuracy, incredible gun handling (best in game of any HT), decent aim time, good gun depression, and great penetration with 330mm on HEAT and some very nice HE shells.

The gun is just very capable in all situations due to its great consistency, you just have to be careful with higher DPM enemies.

Mobility

-Top speed is 42km/h forwards, and -18km/h in reverse.
-Traverse speed is 32.6 deg/s on hard terrain, and 29.9 deg/s on medium terrain.
-In game acceleration rate is shown as 15.7 hp/t, it has a strong 894 horsepower engine for its 57 ton weight.
-Actual acceleration rate is 14.3 hp/t on hard terrain, and 13.1 hp/t on medium terrain.
Terrain resistances are 1.1/1.2/1.55

Mobility stats when using Improved Suspension:
-Top speed & base acceleration remain the same.
-Traverse speed is 37.5 deg/s on hard terrain, and 32.2 deg/s on medium terrain.
-In game acceleration rate is shown as 15.7 hp/t, it has a strong 894 horsepower engine for its 57 ton weight.
-Actual acceleration rate is 17.5 hp/t on hard terrain, and 15.0 hp/t on medium terrain.
Terrain resistances are 0.9/1.05/1.2

Overall this is an amazing mobility profile. The tank is very agile and fast for the fact that its armour isn’t bad or “paper”, even by heavy tank standards.

Even when you don’t use the Improved Suspension equipment, the tank has above average acceleration rate, with great forward speed and high reverse speed. Its traverse is just average but isn’t as noticeable due to the good acceleration.

When using Improved Suspension, the tank becomes among the most mobile tier 9 heavies, with the best acceleration rate for a tier 9 heavy, easily able to reach its 42km top speed. Traverse speed is also improved, which the tank much quicker to turn and reposition, and its overall just a bit more agile.

Equipment, provisions, & consumables

The Kpz 07 P (E) has no special consumables or provisions.

Gun Rammer:
Due having great premium penetration, there is no need for calibrated shells. The Kpz. 07 P (E) also has fairly unimpressive DPM for its 380 alpha, so gun rammer is necessary for it to maintain a competitive level of reload time and DPM in tier 9, and its a great addition tot he array of stats the gun already has.

With gun rammer, the reload time goes down to 9.55s, which allows the gun to reload at roughly the same rate as 400 alpha guns of tier 9 heavies (which mostly have a 9.6-9.9s reload), this is important for both DPM and damage trading.

Gun rammer would increase DPM from 2269 up to 2388, and improve reload time from 10s down to 9.5s.

Enhanced Armour:
Enhanced armour is necessary to improve the turret of the Kpz. Improved assembly only adds 82 HP, and this tank doesn’t have an emphasis on its HP, with only 2050 base.

Due to the turret being relatively unimpressive on flat ground, higher penetration enemies (255-280mm AP penetration) can go through the turret with standard ammo. Enhanced armour is needed as it will make the turret much more reliable against standard ammo, and make it much stronger and able to resist higher penetration when using gun depression.

Vertical Stabilizer/Refined Gun:
Both of these are a good choice, as the tank lacks neither dispersion nor gun handling.

Refined gun will generally be the better choice, since the Kpz. 07 P (E) actually has the best gun handling in game already, and improving its dispersion would make it extremely proficient at snapping shots and just shooting without aiming much.

Vertical stabilizer can also work, as it does still reduce the effective aiming time. Use this if you feel you can perform better with it in battle.

Gameplay advice

The Kpz.07 P (E) has a regular heavy tank playstyle, but it puts emphasis on using its mobility and gun depression in battle.

General gameplay:
The Kpz can be played as a regular heavy tank, going on the heavy tank side of the map. Its best to try and prioritize finding a hulldown position where you can use gun depression, if there are no such positions, sidescraping can also work (just try to use as little angling as possible).

The tank can also be played as a heavium, due to its great speed and mobility. If you go to the medium side of the map, still use hulldown positions where possible, and try to spearhead pushes on enemy mediums by coordinating with allies (use the armour and alpha damage advantage).

Use gun depression:
The turret of the Kpz is fairly unimpressive on flat ground, and is easily penetrated by premium ammo. Using gun depression is essential to make the turret of this tank actually very strong and impenetrable to most base premium ammo penetration.

Sidescraping:
The Kpz can sidescrape, however only use the minimum possible angle to do so, as its 75mm sides are nothing impressive.

Be careful sidescraping against larger gun calibers (such as 150mm+) as their larger shell caliber means that their ability to go through angled tracks is higher than on smaller caliber guns (due to double-normalization/3-caliber bypass)

Utilize the mobility:
Use the tank’s great mobility to its advantage in battle. Rush early and dominant positions on the map; if there’s a stalemate, then don’t just camp, use the mobility to relocate; push with the mediums if the matchup allows such a play.

Unlike most other heavies, the Kpz is both fast/mobile enough while still having armour, to be able to actually relocate and flank around, while easily being able to dig itself into positions and hold them.


Overall the gameplay of the Kpz. 07 P (E) is very fluid and versatile, as it has the traits to be able to play well in nearly any scenario. The tank does best as a hulldown gun depression vehicle, where it can make its turret strong and hold positions. It also works very well as a heavium due to its great mobility.

Tank gameplay:

Overall

Armour – 5/10
Gun – 8/10
Mobility – 6.5/10
Mobility (with equipment) – 7.5/10
Speed – 7/10

Projekt Kpz. 07 P (E) is overall a very strong tank.

Armour is average for a heavy. Very weak lower plate, turret which is weak to premium ammo, but an impenetrable upper plate with good sidescraping ability. HE protection is very high, HESH protection is average.
Gun
has great penetration, amazing gun handling (best in game for HT), good accuracy, decent 380 alpha, decent aim time, with somewhat mediocre DPM. Gun depression is good, -8 degrees.
Base mobility is good, with good acceleration & average traverse speed on both terrain types. Reverse speed is amazing at -18km/h.
Mobility with the Improved Suspension equipment is very good, acceleration is very quick on both medium & hard terrain, with good traverse speed on both terrain types.
Speed is great, at 42km/h.

Is it worth getting?

The Kpz. 07 P (E) is definitely worth getting. This is both a very powerful tank but also oen with some very enjoyable traits. It has a great combination of having good mobility, top speed, and reverse speed, while having a very strong hulldown armour profile with decent armour on flat ground. On top of this it has a great gun where stat which isn’t amazing is DPM.

The Projekt Kpz. 07 P (E) is worth 18,000 gold. Its a very solid performing tank with great capabilities and traits to do well in battle. There are few more versatile and fluid playing tanks in tier 9.

Most recently sold for:

Mystery box release – October 2024

Camo cost:

“Mystery” camo: 3D, has animations, currently not available for gold.

Historical info:

The Kpz. 07 P (E) is a largely real tank. The tank in game is based on an offshoot of the MBT/Kpz. 70, called the Project/Concept Eber. The Eber was an attempt to use the hull of a Kpz. 70 with the turret of the Keiler, a tank that would eventually become the Leopard 2. You can see the similarities of the Kpz 07 P (E)’s turret with that of a Leopard 2 K, which was essentially a further developed Keiler (and with the Eber using the Keiler’s turret, the Eber is essentially an early Leopard 2 K turret on the Kpz.70 hull).

There are some notable differences, mainly in the angling of the turret and gun mantlet, and of course the hull design, however the in-game Kpz. is largely quite similar in the design.

The name of the tank in-game is likely different either due to legal issues or just due to the fact that this tank, while based on a real design, isn’t quite that design and is slightly different. The name of the in-game tank is actually fairly similar to what the real Project Eber would be:
In-game name: Kampfpanzer 07 P (E)
Real tank name: Kampfpanzer 70 Prototype (Eber)

The real design, Project Eber, a prototype for the MBT/Kpz. 70.

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