
T6 Dracula was of the first “stereotype Halloween” character tanks in the game, along with the Helsing. Its name and appearance clearly imply a vampire theme,
This is a tier 7 hybrid nation medium tank. It has the highest raw acceleration rate of any tank in game, and great top speed to utilize it. The tank also has quite a good gun, but poor armour.
- Armour
- Gun
- Mobility
- Equipment, provisions, & consumables
- Gameplay advice
- Overall
- Is it worth getting?
- Most recently sold for:
- Camo cost:
- Special Features:
Armour


Drag slider right -> to view 180mm AP
Drag slider <- left to view 53mm HE
On flat ground:
Upper plates 45mm
Lower plates 72mm
Turret front 50 mm
Gun mantlet 110-140mm
(Note that the red areas over the tracks and at the back of the turret are spaced armour areas.)
Armour performance vs all tier 6-8 tanks:
The Dracula has no armour at all to all standard ammo (AP, APCR, and HEAT ammo types).
It will only sometimes stand up to HE shells due to the spaced armour which covers the entire hull side, and the upper rear of each side of the turret.
Overall the tank is still fairly easy to penetrate with HE if you aim carefully, but that can be hard due to how quickly this tank can move.
Gun
The Dracula mounts a 90mm gun
-Alpha damage is 225 on AP, 190 on APCR, and 270 on HE.
-The reload time is 6.3s, giving the tank 2138 DPM.
-Penetration is 155mm on AP, 237mm on APCR, and 45m on HE.
–Estimated aim time is 3.4/3.7s.
–Base aim time is 2.2s, but it can get down to 1.79s.
-Dispersion is 0.353/0.318.
–Gun Handling is 0.12/0.12/0.06, or 0.1/0.1/0.05 with Vertical Stabilizer.
-Gun depression is -10 degrees.
Overall the Dracula has a perfectly adequate gun for its style of gameplay. Its alpha is quite high (for a tier 7 medium), it has decent enough DPM for that alpha, aim time is fairly fast, gun handling is amazing, and it has uncharacteristically high premium penetration. It also has very nice flexible gun depression.
The only downside here is the accuracy, which is quite poor, though its still usable with the great handling, aim time, and penetration.
(Note that the AP rounds have very poor penetration loss over distance: 16.13%, so these shells lose 6.25mm of penetration every 100m travelled (up to 500m, where penetration levels off at 130mm). APCR has marginally less penetration loss at “only” 9.28%.)
Mobility
-Top speed is 65km/h forwards, and -20km/h in reverse
–Traverse speed is 68 deg/s on hard terrain, and 61.8 deg/s on medium terrain.
–In game acceleration rate is shown as 41.4 hp/t, it has an insanely powerful 1380hp engine for its 33 ton weight.
–Effective acceleration rate is 41.4 hp/t on hard terrain, and 37.6 hp/t on medium terrain.
–Terrain resistances are 1/1.1/1.5
The Dracula is by far the most mobile medium tank you will ever play. Sure there are other tanks with better “effective acceleration“, but they don’t pick up speed or feel nearly as mobile as the Dracula does (note the Dracula’s base acceleration, 41.4hp/t, no other tank in the entire game has this much).
The mobility of this tank truly has a unique feel, only resembled by the AMX CDC, there are no other tanks that are able to give even a remotely similar experience.
Overall this tank has just an insane mobility profile, insanely high speed for its tier, insanely high engine power, insanely high acceleration rate, and an very good traverse speed.
Equipment, provisions, & consumables
Dracula has no special provisions or consumables.
Gun Rammer:
Note that tier 7 is a DPM tier, many tanks in tier 7 have DPM that can rival even tier 9-10 tanks.
For this reason, you should not use calibrated shells, the Dracula is a “low DPM” tank for tier 7, with only 2138 when its using gun rammer. You cannot afford to lower this DPM or lengthen its reload, as other tanks of the same tier will just shred you apart with their higher DPM.
Dracula also already has very high penetration premium rounds for a medium tank (237mm APCR), and it doesn’t at all struggle with dealing with well-armoured enemies.
Gun rammer will improve the reload time from 6.8s down to 6.3s, and DPM from 1988 up to 2138.
Improved Modules:
The Dracula is a fast tank, and its not light, it has proper medium tank weight, weight 33.35 tons. This, along with its pike-nose front (a favourable armour design for ramming), means that it can ram lighter enemies (especially light tanks) very well.
Improved modules will reduce the damage you take by ramming an enemy tank by 20%, which saves you HP to use later in the battle
Improved Assembly:
Dracula has no armour to enhance, so use improved assembly. Improved assembly will increase the Dracula’s HP from 1250 to 1325.
Vertical Stabilizer/Refined Gun:
Generally vertical stabilizer is the better choice. However if you play the tank and really feel that it need better accuracy, then use refined gun.
Often with this tank, you are shooting at enemies at fairly close range, where your poor dispersion really doesn’t affect the tank that much; and due to its highly mobile nature, better gun handling does affect it, so usually vertical stabilizer is more beneficial. This tank isn’t a sniper, and its not very effective to play only at long ranges, so improving its close-range ability benefits the Dracula more.
Gameplay advice
Due to the Dracula being based on the AMX CDC, and it being just basically a tier 7 version of the tank, much of the same gameplay advice applies. The major difference between these 2 tank’s in gameplay is that the Dracula has a gun with far less DPM for its tier, and far worse accuracy.
Other than that, all the same gameplay advice applies to it. Dracula is a fast support medium tank which relies on its speed, flanking plays, and flexible and well-handling gun in order to deal with its enemies.
General gameplay:
The most vital advice when playing this tank is to not just rush in and die. It seems like common sense, but when your tank is this fast, reaching its top speed in just seconds, you can often reach the frontline quite a bit before enemies.
This means that sometimes, after reaching the frontline, you won’t spot enemies. You may be tempted to push forward, but you shouldn’t, especially if very few players of the enemy team are spotted.
When playing the Dracula (similar to other very fast tanks), you have to account for the time it would take for enemies to actually reach their positions. Give it 10-20 seconds before you even consider pushing forward. Usually within those 10-20 seconds, enemies will start to be spotted on the minimap.
If the enemies are on your side of the map, then you should engage them. If the enemies are on the other side of the map (such as if your heavy tanks spotted mediums on the heavy flank), then you can either push forward on your side, or flank through to put side shots into the enemies.
Use mobility to avoid engagements:
Mobility and speed are your armour, if you think you can’t take on a particular enemy, don’t just sit there and wait to 1v1 them (or get rushed by multiple enemies).
The Dracula’s mobility is good enough to get it out of any situation, and you should do this when you see that you can’t handle a situation. Your tank has no armour, and for a tier 7 you have low DPM, if you get rushed or pushed alone, you won’t come out unscathed.
You should either fall back to where allies can help you, or retreat to where you can use some cover. The Dracula should always try to avoid close range brawls with enemies. You can also just use the mobility to skirt around the enemies, and use your good alpha and just put in a shot when you can.
Use the mobility to flank:
If you started the battle on one side of the map, but during the battle notice there’s a way to get around to the side or behind the enemies; then use your mobility to create a crossfire. The Dracula excels at flanking around enemies and making a distraction behind enemy lines.
CoD:
CoD means Circle of Death, and the Dracula is great at this. When you CoD an enemy, you utilize the good mobility of your tank to sidehug, or get to the rear of slower enemies (mainly heavies and tank destroyers).
Since the Dracula is so quick in every aspect of its mobility, its no issue to outrun the enemy’s gun in close range, and continue circling around while shooting them.
Due to the Dracula lacking armour, you are forced to use this tactic in close range, or just run away, since if the enemies shoot you, you won’t bounce.
Overall the Dracula’s role on the battle is that of a quick and active medium, playing a supporting role and flanking role and letting the heavier armoured tanks take hits while it uses mobility to distract or get to the sides of enemies. Try to avoid being shot at all costs, as the armour of the Dracula is weak.
Overall
Armour – 2.5/10
Gun – 6/10
Mobility – 10/10
Speed – 10/10
The Dracula is overall a great tank.
Armour is weak. The only good aspect of the armour is the spaced armour, which protects the tank from HE quite well, especially from the sides.
Gun is good, with great handling, aim time, penetration, -10 gun depression, and good alpha. DPM is fairly low, and accuracy is mediocre.
Mobility is insane. Engine extremely strong, and acceleration & traverse are both extremely high on all terrain types, and reverse speed is average.
Speed is very high, 65km/h.
Overall the Dracula is the most mobile medium tank in the game. It just sports insane mobility, with a high top speed, high acceleration rate, and high traverse speed. For all that it still has a very good gun with great penetration and aim time.
The light armour is slightly compensated for by having spaced armour covering parts of the tank, which deter tanks form firing HE.
Is it worth getting?
If possible, the Dracula is definitely worth buying if you can (of course, if you do actually want the tank).
Its a very unique tanking experience, as the only other tank similar to it is the AMX CDC, however, even that tank is not quite as fast and mobile as the Dracula.
There isn’t any tank in the game other than the CDC which offers even a remotely similar driving experience as the Dracula, and if you like fast and mobile medium tank playstyle, this is 100% worth having.
This tank will suit players who love playing quick and mobile tanks which don’t rely on armour and can easily ram lighter enemies.
The Dracula is worth 8,000 gold. Its a great tank, and its very fun to play. However it is no longer an OP tank, and it may be quite hard for some players to get used to its extreme mobility without accidentally yolo-ing into the enemy team.
Most recently sold for:
Dracula was obtainable for free in the 2016 Halloween event “Night Hunt” as one of the 2 main rewards along with the Helsing.
Since then it has never been sold outright in store, the only ways to get this tank are in Dracula crates, or “Bad Company” crates, sold at Halloween each year.
Dracula and Helsing also get sold in Blitzfair Auctions every year.
Camo cost:

“Two-Faced” camo: 2D, only receivable from Bad Company crates.
Special Features:
Halloween tanks often have special built-in features, sometimes they are intentional, sometimes they aren’t; some are visual, some are in statistics.
-The intended special features of this tank are its insane mobility, and 2s base track repair time.
That 2s track repair time can be taken down to 0.84s with a level 7 repair crew skill and the toolbox equipment.
If you use a protective kit (not recommended), this can be reduced further to just 0.64s track repair time.
-The Dracula was also said to have an engine that’s easy to set on fire, however it seems to get ammo rack damage a lot more than it does engine fires.
-Dracula’s name is T6 Dracula, as it is still called in the game files. This was changed by WG in 2020 for unknown reasons.
