
The T95E6 is an American tier 10 heavium, it sports incredible mobility, a great gun with high DPM, penetration, and good alpha, but it lacks armour compared to other heavy tanks. Its essentially just a big medium tank with a big heavy gun.
- Armour
- Gun
- Mobility
- Special Mechanics
- Equipment, provisions, & consumables
- Gameplay advice
- Overall
- Is it worth getting?
- Most recently sold for:
Armour
(The T95E6 in the images is using Improved Assembly)


Drag slider right -> to view 252mm AP
Drag slider <- left to view 330mm HEAT
When flat and facing head-on:
Upper plate 245-280mm
Lower plate 115mm
Turret front 290-485mm
Turret roof 295mm auto-ricochet
Turret front 400-460mm
Turret cheeks 275-350mm
Cupola 290-470mm

vs 252mm AP (top image), 330mm HEAT (bottom image)
Using -10 gun depression
Upper plate 400-470mm auto-ricochet
Turret front 440-480mm
Turret cheeks 305-470mm
Cupola 200-700mm
Armour vs both tier 9 & 10 tanks:
The T95E6’s hull is generally weak, despite it showing up as a slightly red armour highlight, very few enemies will bounce off it. Only the very lowest penetration of tier 9 & 10 tank tanks (such as Sheridan, T-54, T92E1, etc) will bounce off the upper plate.
The turret is decent due to having a very strong frontal area which even premium ammo from TDs will struggle to penetrate. The weakest areas will be the left side turret cheek, and a sliver of the right turret cheek, these are penetrable to most standard ammo in both tier 9-10 (however, they aren’t very large weakpoints so enemies may still bounce off).
When using gun depression, the turret is very strong due to its great angling. There are a few penetrable areas to premium ammo, but they are small and hard to hit.
The large cupola on the tank’s turret isn’t an issue due to a very high base thickness but also good angling. In most cases the cupola is much harder to penetrate than the rest of the turret.
Gun
The T95E6 mounts a 120mm gun.
-Alpha damage is 400 on AP, 340 on HEAT, and 515 on HE
-It has a 7.4s reload giving it 3245 DPM
-Penetration on AP is 250mm, HEAT is 330mm, and HE is 60mm.
–Estimated aim time is 3.4/3.6s
–Base aim time is 2.1s, but it can get down to 1.62s.
-Dispersion is 0.326/0.277
–Gun handling is 0.18/0.18/0.08, or 0.16/0.16/0.07 with Vertical Stabilizer.
-Gun depression is -10 degrees
The T96E6 has an incredible gun in almost all regards. Its gun handling is pretty good, combined with good aim time and accuracy. On top of this it has decent standard penetration with great HEAT ammo, a good 400 alpha damage and a very quick reload with high DPM. The tank also has -10 gun depression, which combines extremely well with its turret armour, and feels extremely flexible due to its low profile hull.
There is essentially no bad stat on this gun, its overall one of the most versatile guns in tier 10 in terms of its potential in battle.
Mobility
-Top speed is 50km/h forwards, and -15km/h in reverse.
-Traverse speed is 46.2 deg/s on hard terrain, and 38.5 deg/s on medium terrain.
-In game acceleration rate is shown as 19.0 hp/t, it has an extremely strong 776 horsepower engine for its 41 ton weight.
-Actual acceleration rate is 19hp/t on hard terrain, and 15.9 hp/t on medium terrain.
–Terrain resistances are 1/1.2/1.7
-T95E6 also has a very fast turning turret, with 43.7 deg/s turret traverse speed.
This is an amazing mobility profile, with the best top speed of any heavy, and a decent reverse speed. Hull traverse is also quick on both terrain types, which makes this tank feel quite agile for repositioning quickly. Acceleration is also great on both terrain types, letting the tank easily reach its top speed.
The overall mobility profile of the T95E6 is one of the best of any heavy tank in the game. It makes the tank extremely flexible in battle due to how fast it is into position and just in general.
Special Mechanics

The T95E6 has the “combat stabilization” mechanic.
This means that when moving at slow speeds (under 15km/h), the tank’s gun handling is improved from 0.18/0.18/0.08 to 0/0/0.08
This allows the tank to remain accurate when moving slowly, such as when turning in place, or using hulldown positions. This mechanic is less useful on the T95E6 than it is on tanks like the Vz. 55 or VK 90.01 (P), as the T95E6 has just a far more fast paced and active playstyle.
Despite the high speed of the T95E6, this mechanic definitely does still provide a noticeable gun handling boost when the tank is sitting still in a hulldown position, or when its reversing.
Equipment, provisions, & consumables
T95E6 has no special provisions or consumables.
Gun Rammer:
The T95E6 does not struggle to penetrate enemies, with a good selection of shells and high penetration on its HEAT there is rarely a situation where you can’t deal with enemy armour. On top of this, the high DPM of the T95E6 is one of the tank’s strongest traits which let it dominate in battle, lowering that to gain penetration the tank arguably just doesn’t need isn’t ideal.
Use the gun rammer to take advantage of this tank’s great DPM. Gun rammer improves the reload time from 7.8s with 3081 DPM to 7.4s with 3245 DPM.
Enhanced Armour/Improved Assembly:
Both of these can work well on the T95E6.
If you want to play the tank like it has no armour, and not rely on it at all on battle, then use improved assembly and increase the HP from 2300 to 2392.
Use enhanced armour if you want to rely on the turret of the tank a bit more in battles, since enhanced armour won’t make a noticeable difference on the hull, but it will help the turret to bounce more. With the great gun depression and hulldown ability of this tank, improving the turret armour is really useful.
Vertical Stabilizer:
Due to the high rate of speed that the T95E6 is able to achieve, along with fast turning turret, and a more medium-like fast paced style of gameplay, the T95E6 needs to use vertical stabilizer. The stabilizer makes the tank more accurate in regards to any movement it makes, allowing the tank to be more accurate when its moving, or just after it stops (thus allowing it to aim for less time).
While it will have less dispersion than refined gun, vertical stabilizer lets the gun aim in noticeably faster, which is very useful for such a fast and active tank. The base dispersion of 0.326 is also already good for a heavy tank.
Gameplay advice
The T95E6 is a true and proper heavium tank, featuring less armour & HP than most heavies, with more medium-like speed and DPM.
Definitely do not think of the T95E6 as a HT, the closest it gets to being a HT is being a heavium, as the T95E6 really has far more statistics that are comparable to mediums than they are to heavy tanks.
Don’t hesitate to go with the mediums:
-Note that if you do this and you only have 1 other heavy (and they refuse to follow the team), you are essentially throwing away a tank (in most situations the lone tank dies and then your team gets flanked and loses).
-You have to determine which flank you should go to, who to support, and which enemies may go where, as every battle and every line-up is different.
-The situation in which you should go to the medium flank is if you are the only heavy tank on your team, or there are enough other heavy tanks on your team to sufficiently hold the HT flank.
In such a case, you can abandon the HT flank and go with the mediums. In other cases though, your support may be needed on the heavy side.
Use gun depression and ridgelines.
Using gun depression in battles is very important, since it will hide your weak hull or angle it to a point where its not penetrable, decrease your size profile and what enemies can aim at, and of course it improves the turret cheek armour of the T95E6 noticeably.
Using the terrain and gun depression will greatly help to increase the bounces you get in the tank, largely due to the fact enemies can’t shoot your hull, and your armour is just better when using gun depression.
Move back and fourth when hulldown.
This makes the T95E6 much harder to deal with. Due to its turret armour only being weak on a fairly small area, and being right next tona strong area around the mantlet (much like an M60 or Strv K), moving back and fourth on a ridgeline makes this tank’s armour much harder for enemies to deal with.
This will be amplified by if enemies have poor accuracy. This tactic of not sitting still should be used on any tank that has some form of turret weakpoint.
Spearhead the medium flank:
If you do decide that going with the mediums is the right play, you need to play aggressively on the MT flank. Your “heavy tank” has more HP than all the mediums, lights, and tank destroyers that you could face on the MT flank. You also have higher alpha than all other mediums (except the 121), and still a competitive level of DPM and speed.
All this combined basically just makes the T95E6 a medium tank with a big gun and high HP, and thus it should be aggressive against mediums, as it just hits harder and can take more hits for its team. Play like this and lead your allied tanks supporting you to push the enemies and win the flank quickly. Of course play it sensibly, don’t just rush in without at all considering the situation of the battle.
The T95E6’s gameplay is really just playing almost like a medium tank, and doubling as a heavy when its needed to.
Be aware that it doesn’t have any armour to block hits on flat ground. Skilled players will really be able to make it work in most situations and on most flanks. However, less skilled players may want to just play the T95E6 as a pure medium tank, as its much more challenging to play when its taken to the heavy tank side of the map.
Overall
Armour – 4.5/10
Gun – 8/10
Mobility – 10/10
Speed – 10/10
T96E6 is overall an incredible tank.
Armour is below average. Its hull is very weak, and its turret has some weakpoints on flat ground, but is good with gun depression.
Gun is great, with high penetration, great gun depression, good aim time, and high DPM. Accuracy & gun handling are more average, with 400 alpha damage and -10 gun depression.
Mobility is amazing, with a very strong engine, high acceleration rate, and good traverse speed, with a decent 15km reverse speed.
Speed is amazing for a heavy, at 50km/h.
Is it worth getting?
The T95E6 is definitely worth getting. Its a very good tank and its quite different to the other tier 10 heaviums, as it just has a different combination of stats. Its also quite fun to play just due to it being so different from anything else.
T95E6 shouldn’t be too hard for less skilled players to play, as long as you take it to the medium flank instead. This is much harder to play on the heavy flank than it is on the medium flank, especially for newer players.
The T95E6 is worth 23,000 gold, its a very good tank which can combine the durability and gun of a heavy into the mobility profile of a medium tank.
Its not the most new player friendly, but if you are unsure if you are playing the tank right, you can just play it fully on the medium side. More experienced players will be able to make this tank excel on really any map or situation just due to its versatility.
Most recently sold for:
£29.99 (Full bundle) – February 2023
13,000 gold (Tank & equipment, no camo) – Black Friday November 2023.
22,000/£29.99 (Full bundle) – August 2024

“Piranha” camo: 2D, costs 2,550 gold.
