Titan Charioteer

Titan Charioteer is a tier 8 hybrid nation tank destroyer. It features great mobility, but a limited top speed; a gun with HESH shells, but mediocre accuracy; and much improved armour over the regular Charioteer.

  1. Armour images
  2. Armour performance
  3. Gun
  4. Mobility
  5. Equipment, provisions, & consumables
  6. Gameplay advice
  7. Tank gameplay:
  8. Overall
  9. Is it worth getting?
  10. Most recently sold for:
  11. Comparison to Charioteer

(Please don’t use this as a review for the tech tree Charioteer. Using this review to play the Charioteer may return sub-optimal results, as these 2 tanks have some significantly different traits, which causes their gameplay and capabilities during battle to be different.)

Armour images

(The Titan Charioteer in the images is using Improved Assembly)

For both the above image sliders:
Drag slider right -> to view default armour
Drag slider <- left to view activated armour

Left side images show 192mm AP penetration
Right side images show 250mm APCR penetration

This penetration level represents a tier 8 medium tank. (Note that some tier 8 mediums will have higher penetration)


The below armour numbers are when the armour is unactivated (default).
Upper flat plate 160mm (angled part in the middle is up to 275mm)
Upper angled plate + spaced armour 340mm
Lower plate 94mm
Lower-lower plate 190mm auto-ricochet

Turret face 197mm
Turret cheeks 204-215mm

The below armour numbers are when the armour is activated by the consumable.
Upper plate 170mm
Upper plate + spaced armour 270mm
Lower plate 115mm
Lower plate + spaced armour 205mm

Turret 180mm
Turret + spaced armour 270-350mm


The below images show the penetration level representing a tier 8 heavy tank. 

Drag slider right -> to view default armour
Drag slider <- left to view activated armour

Left side images show 225mm AP penetration
Right side images show 265mm APCR penetration

vs 225mm AP, un-activated (top image), activated (bottom image)
Using -10 gun depression:

Un-activated
-Upper plate 162mm
-Turret front 205mm
-Turret cheeks 230-240mm

Activated
-Upper plate spaced armour 295mm
-Turret spaced armour 370-390mm

Side armour:
The Titan Charioteer’s base side armour is 59mm, with an additional 65mm being added by the spaced sideskirts.

The side armour thickness stays the same both when in the default armour state and in the activated state. What changes is how much of the sides are covered by that spaced armour.

This is strong side armour for the type of tank that the Charioteer is, and can definitely troll enemies when you angle the hull; however note the area above the sideskirt has no protection.

Side armour vs 250mm APCR
Here it is shown in the activated state.
The tank is over-angled.

IMPORTANT ARMOUR NOTES:

Turret cheek armour:
Despite having a higher effective armour number than the flat turret front, the turret cheeks are actually weaker. This is due to the turret front having high base thickness but poor angling, whereas the turret cheeks have good angling but low base thickness.

This causes normalization to have a much larger effect on the turret cheeks, making them easier to penetrate for AP & APCR ammo types. (You can see the effect of this with the 192mm AP images).

To put this into perspective:
-The base armour is 102mm thick at 60 degrees.
-The effective armour is 205mm, not accounting for normalization.
-The effective armour against AP, accounting for 5 degrees normalization, is 175mm.

This means that AP shells reduce the effective armour of the turret cheeks by 30mm due to their shell normalization.

Spaced armour when un-activated:
-Unlike the Titan-54d, or even the Titan H-Nd, the Titan Charioteer’s armour plates are not present on the tank when they are not activated.
On the other two tanks, the spaced armour that moves when it becomes “activated” is always visible on the tank, and provides armour protection.

-In the case of the Titan-54d, its sideskirts “stack” on top of each other, the “pike nose” lies flat on the upper plate, and the turret spaced armour slides to the back of the turret when un-activated.
-In the case of the Titan H-Nd, its sideskirts sit on the rear of the hull, and the turret spaced armour covers the mantlet.

What does this mean?
It means that the Titan Charioteer’s spaced armour is ONLY present on the tank when it uses the consumable.

The sideskirt plates don’t stack, the turret cheek plates don’t provide any protection as they just disappear into the turret, and the spaced armour on the upper plates don’t stack either.

Armour performance

Armour vs tier 7 tanks: 
Un-activated:

The armour of the Titan Charioteer is very good against most tier 7 tanks.

As discussed above, the angled turret cheeks are effective to roughly 175mm of AP penetration. This means that the turret is fully effective against all tier 7 MT and LT standard penetration.

Tier 7 HT, and all tier 7s that use premium AP/APCR, will be able to penetrate the turret cheeks fairly reliably.
Due to normalization, enemies which use premium HEAT will need over 205mm to penetrate the turret cheeks.

The turret front is strong to all tier 7 enemies (except some TDs and high penetration HT), but due to being flat, is easily penetrable to premium ammo.

The hull’s flat upper plate is 160mm, so it can bounce all MT/LT standard ammo, but not premium ammo, and not from HT. The lower plate is weak to all shells.

Activated:
When activated, the turret cheek weaknesses remain the same, and the turret front is still penetrable to premium ammo.
Enemies will have to aim more carefully to avoid the turret spaced armour, however the spaced armour only protects part of the turret, not all or even most of it.

The activated upper plate has no weakness to tier 7 tanks, and enemies will be forced to either shoot the turret or the lower plate.

Armour vs tier 8 tanks: 
Un-activated:

Low penetration tier 8 tanks (MT or LT with below 200mm penetration) will be unable to penetrate the flat turret front of the Titan Charioteer, but can easily penetrate the turret cheeks.

All other tier 8 tanks won’t struggle at all to penetrate the turret.

Other than the angled upper plate, and auto-ricochet lower-lower plate, the tank’s hull front is easily penetrable to all enemies.

Activated:
Same as when against tier 7 tanks, the turret still has the same weakpoints, enemies just have to shoot to avoid the strong spaced armour plates, which only cover a part of the turret cheeks.

The hull is very strong when armour is activated, and impenetrable to any tank other than the highest penetration premium AP/APCR ammo. Any HEAT would be quite ineffective due to the high thickness of the spaced armour, its angle, and its distance to the base armour.

Armour vs tier 9 tanks: 
Tier 9 tanks have no issues penetrating the turret face, turret cheeks, or front hull armour in the tank’s default state.

When armour is activated, the turret cheek spaced armour and upper plate will be able to bounce standard ammo, and most HEAT shells. Tanks which have premium AP or APCR shells with over 300mm penetration have a higher chance of penetrating the upper plate, but only when the tank doesn’t angle at all.

As with previous tiers, the turret is only partially covered by the spaced armour, and against tier 9 tanks, the majority of the activated turret armour is penetrable to standard ammo.

Gun

The Titan Charioteer mounts a 105mm L7 gun.

AP:
-Alpha damage is 360.
-Penetration is 240mm, or 259mm with calibrated shells.
-DPM is 2443, or 2272 with calibrated shells.
-Reload time is 8.8s, or 9.5s with calibrated shells.
Shell velocity is 920m/s.

HESH:
-Alpha damage is 420.
-Penetration is 170mm, or 184mm with calibrated shells.
-DPM is 2850, or 2651 with calibrated shells.
-Reload time is 8.8s, or 9.5s with calibrated shells.
Shell velocity is 720m/s.

HE:
-Alpha damage is 450.
-Penetration is 88mm, or 95mm with calibrated shells.
-DPM is 3054, or 2840 with calibrated shells.
-Reload time is 8.8s, or 9.5s with calibrated shells.
Shell velocity is 740m/s.

Other gun stats:
–Estimated aim time is 3.6/3.8s
–Base aim time is 2.09s, but it can get down to 1.78s.
-Dispersion is 0.341/0.307
Gun handling is 0.2/0.2/0.13, or 0.17/0.17/0.11 with Vertical Stabilizer.
-Gun depression is -10 degrees

Overall this is a good gun. If compared to the Charioteer (which is the best comparison), the gun really doesn’t look good at all; however you have to note that this tank is much more flexible with how it can play due to its consumable, and overall better base armour.

The Charioteer’s gun is more like a combination of a MT’s gun and a TD’s gun. It has good standard penetration on AP, and pretty good HESH penetration. Its HE is also great and easily usable in battle. Gun handling is mediocre, along with dispersion, however, relative to the 420 alpha damage HESH, these are still decent. Aim time is good, and DPM is good on HESH, mediocre on AP.
Gun depression of -10 is very nice, very flexible with the small size of the Charioteer. Shell velocity on HESH/HE is quite low, but decent on AP.

Mobility

-Top speed is 46km/h forwards, and -16km/h in reverse.
-Traverse speed is 45.6 deg/s on hard terrain, and 41.5 deg/s on medium terrain.
-In game acceleration rate is shown as 21.9 hp/t, it has a strong 731 horsepower engine for its 53 ton weight.
-Actual acceleration rate is 21.8 hp/t on hard terrain, and 19.8 hp/t on medium terrain.
Terrain resistances are 1/1.1/1.5

Overall this is great mobility, however its limited by top speed. Forward and reverse speed are both decent, but not impressive. Acceleration rate is very good on all terrain types, and traverse speed is also quite good.
Other points to note are turret traverse speed, with is a fairly slow 19.75 degrees/s; and a full gun arc, the turret is fully traversable.

Overall the tank is very mobile, and able to easily get around and maintain its speed, however its top speed isn’t that impressive. It definitely doesn’t feel slow nor limited in battle, it feels adequate for the role it plays.

Equipment, provisions, & consumables

The Titan Charioteer has the Dynamic Armour System consumable.
Use this consumable. If you don’t put this consumable on the tank, you can’t activate its armour, which is arguably the biggest selling point of the tank, and the main difference over the regular Charioteer. Its pointless to have the tank and not use the consumable.

Gun Rammer/Calibrated Shells:
Both equipment pieces are a valid choice on the Titan Charioteer. As with most tanks with premium HE (or HESH), you can choose to either focus on the single-shot impact by improving penetration, or you can choose to focus on impressive damage output by improving the DPM and reload.

Calibrated shells would increase the reload time from 8.8s to 9.5s, and worsen the DPM by 170-210 on all shells; however it increases AP penetration from 240mm up to 252mm, HESH from 170mm to 187mm, and HE from 88mm to 97mm.

Gun rammer would improve the reload time from 9.5s down to 8.8s, and increase DPM on AP from 2272 to 2443, and on HESH from 2641 to 2850.

Camo Net:
Titan Charioteer has poor view range, and even if using improved optics, it can only reach 266.1m, which isn’t enough to effectively out-spot enemies. Due to this, its better to take camo net, which would increase the camo rating or this tank to a very good amount.
With camouflage equipped, and a level 7 camouflage crew skill, you can get 66% camouflage when stationary, 46% when moving, and 16% after firing.

Despite sometime needing to spot for itself, using improved optics really won’t help the tank much. It gains less from optics than MT/LT do, and those will always be able to out-spot your tank. Focusing on what the tank is good at, which is a high camo rating, is better.

Improved Assembly/Enhanced Armour:
Either equipment choice can work on the Titan. 

Improved assembly increases the low base HP of the tank from 1100 up to 1166 HP, it can help to survive longer in battles and in damage trades.

Enhanced armour doesn’t have a huge benefit in certain scenarios, so whether its the best choice depends on how you play the tank. If you often play very passively and as a sniper (like the regular Charioteer), or find yourself constantly facing tier 8 heavies, then enhanced armour doesn’t give a worthy benefit, and improved assembly would be better.

Enhanced adds significant benefit when facing tier 7 enemies, or low penetration tier 8 tanks. Below the armour is described in the default state, not activated.
It increases the armour on:
-Upper flat plate from 160mm to 166mm.
-Upper angled plate + spaced armour from 340mm to 353mm
-Lower-lower plate from 190mm to 197mm.
-Turret face from 197mm to 205mm.
-Turret cheeks from 204mm to 214mm.
(or 175mm to 186mm, if accounting for AP’s 5 degrees normalization)

Drag slider right -> to view improved assembly
Drag slider <- left to view enhanced armour

Left side images show 166mm AP penetration
Right side images show 207mm APCR penetration

Vertical Stabilizer:
Due to fairly mediocre gun handling, and the ability to play a fairly active supporting role, the Titan Charioteer benefits more from vertical stabilizer than it does from refined gun. While its dispersion is not the best, its also not bad either, especially for 420 HESH alpha.

Vertical stabilizer will help the Titan to remain more accurate during movement and when it starts aiming in after movement. This is important as often you’ll have to turn the hull due to slow turret traverse, and be actively moving around the battlefield in a support playstyle.

Consumable Delivery System:
Due to the dynamic armour system consumable, and the way that this tank plays, CDS is a better choice compared to HEC (high end consumables).

HEC would increase the duration length of dynamic armour system from 17s up to 22s, however this generally doesn’t help the tank. Titan Charioteer has low HP, and generally isn’t 1v1 brawling with an enemy. Its very rare when a fight with an enemy tank lasts that long (more than 17s), and in the rare situation where it does happen, its not likely that the 5s longer duration will help that much.

CDS is a much better choice to have, as the duration of 17s is actually very good and perfectly enough for the majority of situations; on top of that, the cooldown of dynamic armour system is the shortest of any consumable. Decreasing this cooldown can allow you to use the improved armour in more situations during the battle, giving it more use and affect, and allowing you to be more responsive in battle in case the situation changes suddenly.

Gameplay advice

The Charioteer combines some gameplay of the regular Charioteer with gameplay more similar to a medium tank.

While it can snipe like the regular Charioteer does, its slightly less effective in that role; and due to its stronger armour, it can actually play a more active supporting role, or even sometimes a frontline role.


General gameplay:
Titan Charioteer can be flexible, so how you play it really depends on how skilled of a player you are, what map you are on, and whether you are a top tier tank, or whether you have to fight higher tier enemies.

When you are top tier, against tier 7 tanks, you actually have good enough armour to reliably bounce tier 7 mediums, and some heavies (especially if using enhanced armour). In such a matchup its easier to play a support role, or even frontline role, on the medium or heavy flank.

When you are bottom tier, facing tier 9s, your armour is far less reliable. Enemies can easily penetrate the turret front, even if you have activated dynamic armour. Due to this you have to play a more careful role, no frontlining. You can play as a 2nd line support, or even as a full on sniper.

If on hilly terrain, use it to your advantage to poke out and trade shots. If on flat terrain, such as cities, you have to rely on hard cover or just use the consumable. The type of map terrain you have will also affect how you can play the tank

The gameplay of the Titan Charioteer is just very flexible, but not in all scenarios. It has to conform to a certain role depending on the map, the tier you face, and where your allies go on the map.

This tank’s gameplay is best described as a combination of a tank destroyer and a medium tank, which has fragile HP but a punchy and flexible gun and mobility profile. Its armour works well when top tier and against many same tier enemies, but not against higher tiers, and who you face ultimately determines whether you play frontline, support, or snipe.

Have allied support:
In all situations (except sniping) you want to have allies to help you.

When on the frontlines, you can only shoot 1 enemy at a time, and you have low HP and an awkward slow turning turret. If facing multiple enemies, it can be very hard to win, especially as all tier 7 mediums and heavies have higher HP than you (however you definitely out-trade and out-DPM most).

If you have allies with you, they will be helpful to distract enemy fire, but also help you deal with the enemies faster, saving your HP and potentially your whole tank. Don’t go alone to a flank unless you are quite sure that you know there are no enemies, or if there are enemies, you can easily take them out.

Use all 3 ammo types:
Each ammo type has a use on this tank, and to be very effective in battle, you have to make use of all 3.

HESH-
Use this as your primary ammo, load it at the start of every battle. It has less penetration but higher damage than your AP shell, so it should be your primary damage dealing ammo. This can easily penetrate most tanks on the lower plate or other weakpoints, and of course on the hull/turret sides and rear.

Avoid shooting tracks or spaced armour with this shell, HESH won’t be able to penetrate.

AP-
Use this against tracks, spaced armour, or strong plates which your HESH cannot penetrate. Its also better at long range, as it has 200m/s higher shell velocity than HESH, and 180m/s higher than HE.

This should act as your premium ammo during battle, as it can penetrate much more, but does significantly less damage.

HE-
Use this against enemy tank’s sides and rears or against very lightly armoured targets. HE has 82mm less penetration than HESH, but it does deal 30 more alpha damage, so you do get rewarded for using it.

Use bushes & camo rating:
The Titan Charioteer has impressive camo rating, so try to use bushes wherever possible. Bushes can help you to remain unspotted while setting up a shot, which is very helpful due to the tank’s fairly unimpressive gun handling stats.

When fighting higher tier enemies, bushes should act as your armour. Rely on them to keep your tank hidden until you can take a shot, but don’t rely on your armour to hold up.

Aim shots:
The Titan Charioteer has quite noticeable aim time, due to its quick acceleration and its overall flexibility (as well as fairly poor gun handling, compared to the regular Charioteer).

You will have to take some time to aim shots properly, especially if using the HESH or HE shell, which require careful aiming at weakpoints.
Its best to not snap shots, since this tank has neither the best accuracy nor the best gun handling.

Angle & sidescrape:
Though the Titan Charioteer seems like a lightly armoured tank, it can actually angle or sidescrape to some effect, especially if enemies don’t know where to shoot.

Its base side armour is 59mm, which will be penetrated easily. However, what will bounce and troll enemies, is the area with an additional 65mm of spaced armour covering it.

This area with spaced armour is between 124 and 144mm thick, making it troll to low penetration guns, even when over angled (see image below); and its able to bounce higher penetration guns if sidescraping properly.

The tank here is over-angled, facing 192mm AP.

Notice how the area above the sideskirt is weak, this is that 59mm part that is penetrable when over-angled.

Also note the turret armour and how its turned away.

Be aware that there are weakpoints when sidescraping, enemies can just shoot above the spaced armour, or below it, and hit that weaker base 59mm armour plate, which is easy to penetrate on its own when you over-angle.
Of course the turret is also weak to higher tier tanks, and decent penetration tanks of the same tier.

(Sidescraping out, despite the weakpoints, is better than driving out sideways. The angled hull sides have a chance to bounce in a sidescrape, but driving out sideways gives you no chance of bouncing).

Drag slider left -> to view what the tank looks like when sidescraping
Drag slider right <- to view what it looks like when poking a corner sideways

One of each version shows the armour in its default state (left), and when activated (right).

Activate the consumable:
Use the special consumable dynamic armour system often. Due to having a quick cooldown, you can really use it pretty much whenever you know you’re going to take damage (ie: you know an enemy will shoot you).

Using both CDS, and the cooldown booster, you get get the cooldown of the consumable down to 42s, which is much quicker than any other consumable. This quick cooldown allows you to be free and flexible with when, and how often you activate it in battle.

It is essential to use this consumable often, since it greatly improves your armour, but also reduces enemy alpha damage by 10%. Due to your low HP, if you aren’t using this consumable often, you could get taken down very quickly.


Overall the Titan Charioteer can choose how it plays in battle, it can be a supporting tank which plays more like a fragile but hard-hitting medium tank, or it can take up a sniper role to deal damage at long range. In some cases it can even frontline and brawl with lower tier enemies.

Its a tank which the gameplay varies depending on what type of map you spawn on, what tier of enemies you face, and your preferred way of playing such a tank.

Tank gameplay:

Overall

Armour – 5/10
Gun – 5.5/10
Mobility – 8/10
Speed – 4.5/10

Titan Charioteer is overall a good tank.

Armour is decent, when un-activated its rather unimpressive, frontal armour only being effective against lower tier tanks or low penetration tier 8s.
When activated, the armour is extremely strong on the hull, and troll on the turret, but still having weakpoints. HE protection is good in both states, armour is decently usable in sidescrape/angling, and with gun depression.
Gun is a half MT half TD gun.
-By TD standards, it has very low penetration, mediocre damage, mediocre reload & DPM, poor accuracy, average gun handling & aim time, but incredible flexibility. For a TD it would be a 4/10.
-By MT standards it has mediocre penetration, high alpha damage, good reload time, high DPM, decent accuracy, poor gun handling & good aim time. Flexibility is average. For a MT it would be a 8.5/10 gun.
Mobility is great, with a strong engine, great acceleration, and decent traverse speeds. Reverse speed is mediocre, but not bad.
Speed is below average, 46km/h.

Note that the Titan Charioteer has been balanced in a way where its almost like a medium, due to the turret and armour; yet still has TD traits.

Is it worth getting?

Titan Charioteer is worth getting. Its an interesting tank, with unique features and gameplay flexibility. It offers a sort of HESH (almost) medium tank gameplay which no other tank offers, with good alpha but still having the impressive reload of a TD. The consumable also is a very unique aspect, and helps to mitigate the poor HP of the tank.

Its definitely different enough to any other tier 8 tank to be worth getting, especially if you love tanks with HESH and good flexibility.

Avoid getting this tank if you are a newer player, this tank requires substantial game knowledge of enemy tanks for using HESH and HE shells, and how to play the tank in different matchups, as its gameplay varies between tiers.
Also avoid this tank if you don’t like tanks with mediocre gun handling stats, especially at long range, or if you hate tanks with low HP.

The Titan Charioteer is worth 7,000 gold. Its a good tank, it has novel and interesting features, and its an overall enjoyable tank to play in battle. Its not OP, but its definitely not bad or weak.

This is the first true collector tank in tier 8, so can be sold from the garage for 3,750 gold.

Most recently sold for:

New release crates – December 2023

Titan Charioteer has a permanent appearance which can’t be adjusted.

Comparison to Charioteer

Despite sharing the same name, these 2 tanks shouldn’t really be compared with each other, as the armour makes such a HUGE difference to what you can do in the Titan in terms of its gameplay.

Nonetheless, they will be compared below, due to their visual and naming similarities.

Drag slider right -> to view Titan Charioteer (default)
Drag slider <- left to view tech tree Charioteer
Left side images show 178mm AP penetration
Right side images show 67mm HE penetration

Drag slider right -> to view Titan Charioteer (activated)
Drag slider <- left to view tech tree Charioteer
Left side images show 178mm AP penetration
Right side images show 67mm HE penetration

Armour:
The Titan is the clear winner in this aspect, not only on its frontal armour, but also both its sides and rear.

The Titan can better resist HE frontally, from the side, and from the rear. It can also reliably bounce AP shells, which the regular Charioteer can’t do on any part of its armour.

Gun:
The tech tree Charioteer has better gun handling, dispersion, & shell velocity, reload time, & HESH alpha damage (by 20), and slightly higher HESH/HE penetration (by 5mm & 2mm respectively).

The Titan Charioteer has better HE and AP alpha damage (by 10), and better base aim time. Its DPM on AP is roughly the same as the regular Charioteer.

Standard penetration is arguable, as the Charioteer has APCR with 245mm penetration, but the Titan version gets AP with 240mm penetration; so the Titan actually does slightly better against angled armour plates.

Mobility:
Mobility wise, these 2 tanks are very similar. The regular Charioteer very slightly beats the Titan in all areas; with better top speed by 2km/h, better traverse speed by roughly 2 deg/s, and better acceleration by roughly 3hp/t.

The most important difference is that the Titan Charioteer has a much slower reverse speed of -16km/h, compared to the regular Charioteer with -20km/h. -16km is still decent, but its a notable worse trait of the Titan.

Overall despite being slightly worse in all aspects, the Titan still has very good mobility and decent speed, especially for its armour

Gameplay:
Charioteer is purely a sniper, restricted to long range gameplay. The most aggressive it can get is to be a 2nd line support tank, but it has to always use bushes or hard cover to keep it hidden from enemy guns.
All shots that hit the Charioteer will penetrate. A penetrating HE shell from a large gun could potentially halve your HP; and HE can penetrate essentially everywhere.

Titan Charioteer is a worse sniper, its less accurate, has far inferior shell velocity, and lower DPM and HESH alpha/penetration. However, it can still snipe decently due to the good camo rating (slightly less than Charioteer), and has a slight advantage with its AP shells doing higher damage, but the tank is just less effective as a pure sniper (you can see this in the gameplay video).

The advantage the Titan has in its gameplay is more flexibility, since it can snipe, but isn’t restricted to it. Its more effective then the regular Charioteer as a 2nd line support tank, as its survivability is higher; it can use gun depression positions much more effectively, and has armour to block the occasional hit from same/higher tier tanks, and reliably bounce lower tier tanks.
If you need to flank, you can be a bit more confident doing so, due to your armour; and you still have a great gun and good mobility, even if slightly less than the regular Charioteer.

Consumables:
Tech tree Charioteer has access to the improved engine power boost, which allows it to be extremely fast/mobile for a 15s period, but takes 90s to cooldown.

Titan Charioteer has access to the dynamic armour system, which allows it to take 10% less damage from AP/APCR/HEAT shells, and adds spaced armour protection to the tank. Duration is 17s, and take 60s to cooldown.

Overall:
Overall the Titan Charioteer is a better tank. The tech tree Charioteer’s gameplay is quite awkward, as its impossible to always carry or win games in a sniper-exclusive playstyle, where if you take a hit, you have no chances of bouncing.

The Titan’s armour and consumable allow it the flexibility in gameplay, and the ability to survive much better than the Charioteer, despite it having the same low HP. Due to the ability to reduce damage taken by 10%, and to bounce shells and almost fully resist HE, the Titan’s effective survivability and HP are a huge amount higher than the regular Charioteer.

This HP and survivability allows the Titan the ability to be more confident in its plays, trade damage better, even effectively bounce shots, which just allow it to be able to carry games and win better than the regular Charioteer can.

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