
WT Ritter is a slightly different version of the tech tree WT Auf Panzer IV using the 12,8cm gun. It has slightly better mobility and aim time, but far higher DPM with a quicker reload for the same 460 alpha.
It is the 2nd clan challenge reward tank.
- Armour
- Gun
- Mobility
- Equipment, provisions, & consumables
- Gameplay advice
- Overall
- Is it worth getting?
- Most recently sold for:
- Camo cost:
Armour
(The WT Ritter in the images is using Improved Assembly)


Drag slider right -> to view 250mm AP
Drag slider <- left to view 60mm HE
Armour on flat ground:
Flat upper plate 81mm
Angled upper plate 53mm
Lower plate 83mm
Gun shield 18mm
WT Ritter has identical armour to the tech tree WT. Its hull front is quite hard for most tanks to HE, but the gun shield is weak to every enemy’s HE.
Most 150mm+ guns will be able to HE the hull front as they have higher HE penetration than other gun calibers.
While the armour is non-existent, the WT Ritter, like many tank destroyers, has to use its good camouflage rating as armour.
When using camo net (with a level 7 camo crew skill), the WT Ritter has 67% camouflage when stationary, 49% when moving, and 15% after a shot.
Gun
WT Ritter has a 12,8cm gun, the same top 12,8cm gun as the tech tree WT.
-Alpha damage is 460 on AP, 390 on APCR, and 600 on HE
-The reload time is 7.8s, giving the tank 3563 DPM
-Penetration is 276mm on AP, 352mm on APCR, and 65m on HE
–Estimated aim time is 3.2s/3.5s
–Base aim time is 2s, but it can get down to 1.63s.
-Dispersion is 0.299/0.269
–Gun Handling is 0.18/0.18/0.12, or 0.15/0.15/0.1 with Vertical Stabilizer.
-Gun depression is -2 over the front. The sides and rear (when the gun is turned off the hull) have -10 gun depression.
-This tank has a fully traversable gun
Note that the APCR rounds of the WT Ritter have very poor penetration loss over distance of 16.19%, meaning every 100m of distance, these shells lose 14.25mm of penetration (up to 500m, where penetration levels off at 295mm).
Though it does have very high shell velocity, 1,200m/s on AP and 1,500m/s on APCR (HE is 1,000m/s)
Overall this is just an all-round perfect gun for any situation. It has amazing DPM, with a quick reload for 460 alpha; its accuracy, aim time, and gun handline all combine to make this an extremely consistent gun that’s very hard to make miss. Along with this it has great penetration, shell velocity, and incredibly flexible gun angles.
Mobility
-Top speed is 40km/h forwards, and 12km/h in reverse.
-Traverse speed is 45.6 deg/s on hard terrain and 38.6 deg/s on medium terrain
-In-game acceleration is shown as 18.6hp/t, with a fairly strong 468 horsepower engine for its 25 ton weight.
-Acceleration is 16.9hp/t on hard terrain and 14.3hp/t on medium terrain.
-Ground resistances are a decent 1.1/1.3/2.3
Overall this is good mobility. The tank is quick enough to be able to comfortably reposition of a flank is falling, or to push forward with allies. Compared to the tech tree WT mounting the same 12,8cm gun, this has better traverse speed and acceleration.
Equipment, provisions, & consumables
WT Ritter has no special provisions/consumables other than the spall liner.
Use the spall liner. There is no reason not to, when players see a WT, they will shoot HE at it. Spall liner reduces the amount of damage that HE shells do to your tank, allowing you to survive longer in battle.
Gun Rammer:
The WT Ritter has already got great penetration on all ammo types, so there is no need for calibrated shells.
Use a gun rammer, the whole point of this vehicle’s existence is for it to have a high DPM, quick reloading 12,8cm gun. If you use calibrated shells and decrease the DPM, there is just no point of owning or playing the tank, as you may as well just play the free tech tree WT.
Gun rammer will improve the reload time from 8.3s down to 7.8s, and DPM from 3313 up to 3563.
Improved Assembly:
As there is not any armour that needs enhancing on this tank, use improved assembly. It brings the HP of this tank up from 1600 to 1696.
Vertical Stabilizer:
There is no need to use refined gun on this tank, as it already has great accuracy of 0.299, and a good aim time.
Its better to use vertical stabilizer and improve the dispersion-on-movement, as the WT Ritter is never sitting still and constantly moving.
Due to poor gun depression over the front, the WT has to keep maneuvering its hull to have optimal gun depression to shoot its enemies.
It also has 2 playstyles, one is sniping, and the other is supporting.
-In the sniping playstyle, the tank may need to reposition to get a better angle or position to snipe enemies from.
-In the support playstyle, the tank will be pushing up and helping its allies, so it won’t often just be sitting still and fully aimed.
For these above reasons, vertical stabilizer is a far more beneficial piece of equipment on the tank.
Gameplay advice
The WT Ritter is both a sniper TD and a support TD. It has enough camo rating and the perfect gun to snipe at enemies from long range; however it also has good mobility, a fully traversable turret, good HP, and a gun that’s also perfect for a support role.
As a sniper:
You should always start the battle playing in the sniper TD role.
You don’t know enough about enemy tank positions to be able to play as support role yet, and all enemies are full HP.
Start by finding a long range position, preferably behind a bush or on high ground, to snipe at enemies from. If you don’t have enough gun depression, turn the hull so that you can use the gun depression.
If its a map with an early crossing position (as in, enemy tanks have to rush across the open to get into position), you can try and get in some early shots into the enemies that are crossing.
From your position, you can just farm enemies who push out or aren’t paying attention to their positions. Its best not to stay in one spot for the whole battle. If you don’t have shots, reposition to a new sniping location where you can shoot enemies, or where you think enemies may poke out.
Always try to keep distance from enemy tanks, as when you get spotted, everything that hits you will penetrate.
As a support tank:
This role should only be used once the battle has progressed past a certain point.
Either when you know where most enemies are on the map and you know that its OK to push up with your team. Or when you notice that one flank has come to a standstill, but could be won if you push up and help.
Playing the WT Ritter as a support tank is not like most other “support TD” roles. Usually other support TDs will take the place of a medium tank or a heavy tank on the team, and play almost identically to how a medium or heavy would.
The WT Ritter does not do that. Its still a very fragile tank, its turret turns slowly, and it can’t depress the gun over the front, so it has to constantly be turned to the side or rear.
This very much still plays as a TD, just more actively and closer to the enemies than a sniper would be. Think of this type of support similarly as the way would would play a light tank when you flank the enemies. Your main priority is still to stay away from enemy guns and remain hidden as long as possible, but you’re trying to find ways to still put your damage out.
You still need to try prioritize staying out of enemy lines of fire. If you flank behind an enemy, make sure there isn’t a hidden TD waiting for you; if you go up to the frontlines with your allies, make sure they are primarily taking the hits, not you.
Overall
Overall the WT Ritter is an incredibly capable tank. While it may seem so similar to the tech tree WT (and using the “small boring gun”), its small changes to aim time and mobility , along with the big change to DPM, do make a huge difference in the gameplay of these two tanks (if you use the 12.8cm on the tech tree WT).
If you play the tech tree WT with this same 12,8cm gun, you will find it far more sluggish and less mobile. The gun does not have enough DPM or alpha for a 9s reload time, and that difference (to the 7.8s of the Ritter) means that its just very awkward to try and get your damage out quickly.
The WT Ritter is actually able to carry out its sniper TD role very well with this 12,8cm gun, and it can even carry out the support TD role very well (which the tech tree WT can’t do well with its 12,8cm gun). It has amazing accuracy, penetration, DPM, gun flexibility, and a quick reload; its mobility is quite good and sufficient enough for its role; and while it doesn’t have armour, it has good good camo rating, decent HP, and even the spall liner.
Overall the WT Ritter is an extremely consistent and capable TD, and it can play both the role of a sniper and the role of a support tank very efficiently.
Is it worth getting?
Even though its no longer available, it was definitely worth grinding for when the 2022 Clan Challenge was active, as its an extremely good tank that you could get completely for free. Even if you didnt like the playstyle, you could sell the tank for 5,000 gold.
The WT Ritter is worth 15,000 gold. Its quite unique on its turreted and sniping nature, along with its great accuracy and damage output capabilities. There really isn’t anything else like this tank in the game, as most turreted sniper TDs have either far less alpha for their tiers, or a longer reload.
While not the easiest tank to play in, and arguably harder to play than the tech tree WT using its 15cm “big gun”, the WT Ritter is a tank that can easily and consistently pull out huge damage games thanks to it amazing flexibility, and gun that’s suited to farming up damage.
Most recently sold for:
The WT Ritter was originaly available in the Clan Challenge event of 2022, it happened in November and lasted for 3 weeks.
Re-release in Clan Challenge 2023 – September 2023
Re-release in Clan Challenge 2024 – May 2024
Camo cost:

WT Ritter has a permanent camouflage which can’t be adjusted.
