Kampfpanzer 50 t

The Kampfpanzer 50 t is a German tier 10 medium tank. It features strong armour, with decent mobility and a high top speed. It has high DPM with great accuracy, but unimpressive gun handling.

  1. Armour
  2. Gun
  3. Mobility
  4. Equipment, provisions, & consumables
  5. Gameplay advice
  6. Overall
  7. Is it worth getting?
  8. Most recently sold for:

Armour

(The Kpz 50 t in the images is using Enhanced Armour)

Drag slider right -> to view 245mm AP
Drag slider <- left to view 300mm HEAT

Armour when flat & facing head-on:
Upper plate 290-310mm
Lower plate 190mm
Turret 265-450mm
Viewport weakpoint 240mm

Drag slider right -> to view 252mm AP
Drag slider <- left to view 330mm HEAT

vs 245mm AP (top image), 300mm HEAT (bottom image)
Using -8 gun depression
Upper plate 450-500mm
Turret 285-500mm
Viewport weakpoint 243mm

vs 257mm AP (top image), 330mm HEAT (bottom image)
Using -8 gun depression
Note in both these images with gun depression, the area under the IR light is the weakest on the turret.
Shoot under it and you can easily penetrate the tank, even with just 300mm HEAT.

This entire analysis below is taken as if enemies are shooting premium ammo. Standard ammo just can’t penetrate the Kpz 50 t if it hides the lower plate, and the lower plate is always penetrable.

There are 2 turret weakpoints:
Infrared light:
Underneath and behind the IR light, its only about 265-280mm thick, HEAT can penetrate this.

Viewport:
On the left side of the turret, there is a square-shaped viewport, this is only 240mm thick, and many tanks can penetrate this even with AP.

Armour vs tier 9 tanks: 
Tier 9 tanks will seriously struggle to penetrate the Kpz 50 t if it is hiding its lower plate.

Generally, tier 9 mediums have 270-300mm of premium penetration, and heavy tanks usually have about 310-320mm.
To these ammo types, the Kpz’s upper plate will still be red, but the turret will have weakpoints.

If on flat ground, the right side of the turret is weak. If using gun depression, then enemies will have to aim for the weakpoints.

Armour vs tier 10 tanks: 
Tier 10 penetration is split into 2 categories.

Low penetration- who have 290-310mm of premium penetration, these are all MT and a few HT (such as Concept 1B, Obj.260, IS-7)
High penetration- who have 325mm+ of premium penetration, these are low pen tanks using calibrated shells, or just most HT.

The low penetration tanks will only be able to penetrate the right side of the turret on flat ground, and if its using gun depression, they will have to shoot the viewport weakpoint or the area under the IR light.

High penetration tanks can penetrate the tank much more easily (as shown in the 330mm HEAT images above and below), but they will still need to aim properly since there is still so much red on the tank.

Gun

Kampfpanzer 50 t mounts a 105mm gun.

-Alpha damage is 320 on AP, 280 on HEAT, and 400 on HE
-Reload time is 5.3s, giving the tank 3600 DPM
-Penetration is 242mm on AP, 292mm on HEAT, and 50mm on HE.
Estimated aim time is 2.8/3.0s
Base aim time is 1.75s, but it can get down to 1.35s
-Dispersion is 0.308/0.262
Gun handling is 0.14/0.14/0.08, or 0.12/0.12/0.07 with Vertical Stabilizer.
-Gun depression is -8 degrees

Overall this gun is amazing, the only stat that isn’t the best is gun handling, but that’s balanced out by having great aim time and dispersion.
The DPM is the 3rd highest for any tier 10 medium tank, the penetration is good, and its alpha is decent. It also has above average HEAT damage, allowing it to retain very impressive DPM even with its premium ammo.

Mobility

-Top speed is 60km/h forwards, and -20km/h in reverse
-Traverse speed is having 68.7 deg/s on hard terrain, and 62.5 deg/s on medium terrain.
-In game acceleration rate is shown as 20.5 hp/t, it has a strong 1026 horsepower engine for its 50 ton weight.
-Actual acceleration rate is 20.5 hp/t on hard terrain, and 18.7 hp/t on medium terrain. These are definitely below average.
Terrain resistances are  1/1.1/1.5

The Kpz 50 t doesn’t have bad mobility for a medium tank. Though in tier 10, most tanks have better terrain resistances, so the Kpz noticeably more sluggish in effective acceleration rate compared to other tier 10 mediums.
Its top speed and traverse speed are above average, and considering its armour, the tank is not slow.

Equipment, provisions, & consumables

Kampfpanzer 50 t has improved gunpowder and tungsten shells for special provisions/consumables.

Use tungsten shells in your consumable loadout:
Its a very powerful consumable, as it increases your average damage from 320 up to 368. Unlike adrenaline, it isn’t reliant on you firing on reload, as long as you hit an enemy once, you’ve gained benefit from the consumable.

Tungsten shells are very useful for making damage trades, or ensuring a kill in late game scenarios (for example if an enemy has 350 HP left, tungsten shells has a much higher chance to finish that enemy in a single shot).

When used at the same time as adrenaline, you can boost the Kpz’s DPM from 3678 up to 5075 (for about 15-20s).

Improved gunpower:
This isn’t really needed, the Kpz already has good shell velocity on all of its shells, with 1230m/s on AP, 1080m/s on HEAT, and 1010m/s on HE. Unless you really just want to snap in shots, or have trouble with leading shots, this provision isn’t necessary on the tank.

Improved gunpowder is a better choice compared to supercharger if you really want to have improved shell velocity, since in order to use supercharger, you have to sacrifice aim time.


Gun Rammer/Calibrated Shells:
The Kpz 50t has great DPM, but also doesn’t lack penetration. You can either choose to focus on the tank’s high DPM and fast reload by using gun rammer; or you can choose gun consistency with lower DPM by using calibrated shells. Both can work on this tank.

Calibrated shells would increase penetration on AP from 242mm to 261mm, HEAT from 292mm to 330mm, and HE from 50mm to 54mm.

Gun rammer would improve reload time from 5.6s down to 5.2s, and increase DPM from 3420 up to 3600.

Improved Modules:
The Kpz 50 t weighs 50 tons, its the 2nd heaviest medium tank in tier 10 and it can go at 60km/h. It can ram many lighter enemies for a large amount of damage. Improved modules mean that you can ram enemies and receive 20% less damage from that impact.

Enhanced armour:
The Kpz 50 t is an armour focused tank. Using enhanced armour adds between 10-15mm of effective armour on the turret and upper plates, making it overall stronger and more difficult to penetrate, especially when the hull is turned.

Kpz. 50t already doesn’t lack HP for a tier 10, with 1800 base HP, its better to improve the armour since a single extra bounced shot is worth more HP than the amount that improved assembly would give.

vs 300mm HEAT

Drag slider right -> to view default armour (improved assembly)
Drag slider <- left to view enhanced armour

Vertical Stabilizer:
The gun handling of the Kampfpanzer is decent, however 0.14.0.14/0.08 is among the worst for a tier 10 medium. Seeing as it already has great dispersion (0.308), its better to use the vertical stabilizer to make the dispersion while moving better. It will make the tank much more accurate in an active playstyle where its constantly moving (which is how you should play MT).

Gameplay advice

The Kampfpanzer 50 t plays similarly to a T-62A or E 50 M, its an agile and all-round medium tank, with a strong hulldown turret/upper plate armour profile.

Kpz 50t has fairly generic gameplay, as it has such all-round stats. If you’ve played other mediums before, then it should be quite easy to get used to how it plays.


General gameplay:
Despite the strong armour, the Kpz. 50t will struggle more on the HT flank, since HT have much higher hitpoints, and higher alpha. It makes it more difficult to trade and deal damage. The HT flank is also generally more flat, so sometimes it can be hard to get hulldown to use the armour.

Take the Kpz. 50t to the MT side of the map, this is where its armour really stands out as being impressive, and you are equally matched with other medium tanks.

Keep hulldown, the area you get penetrate on the most is the lower plate, also try to use gun depression whenever possible. Trade with your DPM, since your alpha damage is fairly low, try to put in 2-3 shots for every time the enemy shoots you.

Go hulldown/use gun depression:
The Kpz’s most obvious and largest frontal weakpoint is its lower plate. If you hide this, then you’ll easily bounce enemies’ standard ammo, and’ they’ll be forced to load premium ammo.

Using gun depression makes the turret significantly stronger, especially on its right side. Keep moving back and fourth while hulldown, since it makes it much harder for enemies to aim for the weaker right turret side, or the weakpoint under the IR light or in the viewport.

Pike nose armour:
Due to the upper plates being a pike nose, they get weaker when you turn the hull or angle the tank. Try to keep the hull directly towards the enemy, since that’s where the armour of the tank is strongest.

Ram enemies:
The Kpz. 50t is the 2nd heaviest tier 10 medium, making it very effective for ramming other medium tanks and light tanks.
(Just don’t ram an E 50 M, and most heavy tanks outweigh your tank.)

Sidescaping:
Don’t sidescrape in the Kpz, it can’t work at all. The tracks cause double-overmatch to occur, meaning all enemy AP & APCR rounds get increased normalization (and get to ignore the auto-ricochet angle). This effectively makes your side armour useless, as shown below.

With both of these shots, the shell hits the tracks. This is an AP shell with 252mm penetration, from a 100mm gun.


The Kpz has good all-round medium tank stats, if you know how to play mediums, this one will be easy to get comfortable in. Its gameplay is fairly standard and generic, just go hulldown, use gun depression, and take advantage of your high DPM.

Overall

Armour – 8/10
Gun – 7.5/10
Mobility – 5/10
Speed – 7.5/10

Kpz. 50 t is overall a great tank.

Armour is great on both the hull and turret, with no weakpoints to standard ammo other than lower plate. HE protection is very high, HESH protection is mediocre.
Gun has incredible DPM and reload rate, with decent 320 alpha, great aim time, dispersion, and -8 gun depression. Gun handling is decent, but not the best. Penetration is below average.
Mobility is good, with a strong engine, good acceleration, and great traverse speed. Reverse speed is average. Terrain resistances are below average, making the tank more sluggish than other tier 10s for acceleration.
Speed is great at 60km/h.

Is it worth getting?

The Kpz. 50 t is worth getting. Its a unique blend of 2 very different playstyles of the E 50 M and T-62A. Not only is it statistically strong, but fairly also easy and comfortable to use (by medium standards).

Despite its strong stats and unique blend of 2 different sorts of mediums, the Kpz. 50t has fairly boring and generic gameplay. 

The Kampfpanzer 50 t is worth 20,000 gold. Its a great tank with strong all-round statistics to make it well-performing in any situation. 

The Kpz. 50 t is a collector tank, so it can be sold for 7,500 gold, and restored for 15,000 gold.

Most recently sold for:

Accidental release in Mega Containers gold – April 2022
New release crates – September 2022
25,000 gold (Full bundle), 22,500 gold (Tank only) – September 2023
Draw (26,295 gold) – December 2023

“König” camo: 2D, not available for purchase.

“Jäger” camo: 3D, costs 3,000 gold

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