
The Regressor is a tier 9 tank from the season 1 “Retrotopia”, its quite similar to a few heavies in tier 9, particularly the 50TP Prototyp, you could also see this as similar to a tier 9 Chimera.
Like those tanks, the Regressor features a high alpha gun, with great top speed and mobility, with quite strong turret armour.
Click the table of contents below to access the section you want:
- Armour
- Playing against a Regressor
- Gun
- Mobility
- Special mechanic/ability
- Equipment, provisions, & consumables
- Gameplay advice
- Overall
- Is it worth it?
- Camo cost:
- Stock grind
Armour
(The Regressor in the images is using Improved Assembly)

vs 240mm AP (left image), 300mm HEAT (right image)
When flat and facing head-on:
Upper plate 320-350mm
Driver cabin 235mm
Lower plate 100mm (180mm on the bulges)
Armour under turret ring 160-225mm
Turret cheeks 370-405mm
Outer turret cheeks 190-280mm
Cupolas 180-260mm
Note how the armour highlight barely changes, even against a premium ammo round. This is due to the armour being very black/white, as in, areas of armour are either too strong to penetrate, or just far too weak to bounce, there are no areas which are in-between.

vs 240mm AP (top image), 300mm HEAT (bottom image)
Using -8 gun depression:
Upper plate 435mm
Driver cabin 275mm
Turret cheeks 365-530mm
Outer turret cheeks 180-295mm
Cupolas hidden
Spaced armour:
Like the other tanks from this season, the Regressor features a lot of spaced armour protection. The entire turret front is covered in a 20mm spaced plate, and the hull sides have 7mm spaced armour.
VS all tier 8-10 tanks:
Due to such a black and white armour profile, the armour of the Regressor performs largely the same against any enemy you face.
Lower penetration tanks (tier 8) will struggle to penetrate the driver’s cabin and the outer turret cheeks; however, all other tanks from tier 9-10 will easily penetrate these areas if they hit them.
The upper plate is an auto-ricochet, and no tier 8-10 tank can penetrate it, unless they have very high HEAT penetration. The turret cheeks right next to the gun mantlet are also extremely strong, and only the highest penetration rounds (such as from Ho-Ri III) will be able to go through.
Playing against a Regressor
Shooting the turret cheeks:
The Regressor’s turret cheeks are comprised of 2 thicknesses. The thickest part is a 220mm plate, this surrounds the gun mantlet. Behind this 220mm plate, are 94mm plates, which are what causes that weakness on the “outer turret cheeks”.
The whole turret front is covered in spaced armour, which is 20mm thick, you can see this in the image below, highlighted as green.
This 20mm armour is directly on top of the turret’s base armour, and this is bad for multiple reasons:
1- The shell has no chance to lose penetration in the distance from the spaced armour to the base armour, because there is no distance.
2- Double overmatch occurs, giving enemy AP and APCR higher effective penetration, and because there’s no distance between the armour plates, this effect isn’t negated.
3- It can’t stop HEAT, again due to the (lack of) distance between the armour plates.
What does this all mean?
It means that pretty much any enemy with over 200mm penetration can very easily penetrate the “outer” turret cheeks, if they aim well.
The 20mm spaced armour isn’t helping the armour much, and because its so close to the turret, you can confidently shoot HEAT at it (as long as the armour isn’t highlighted red). However, do also be careful of accidentally hitting the stronger part of the turret cheeks, which are much thicker and will absorb your shots.

Notice how the right side of the turret’s spaced armour is “damaged”, thus its easier to penetrate than the left.
The weakest point of the left turret cheek is 190mm, the weakest point of the right cheek is 170mm
HE-able areas:
The only area that is prone to being penetrated by HE is the turret rear, which is only 57mm thick.
The sides are only 70mm, but not HE-able due to being protected by the stowage boxes and sidesckirts, which are 7mm of spaced armour.
The hull rear is well angled, so it also can’t be HE’d.
Against HESH, the rear of the turret, the lower plate, the hull rear, and the right side of the turret are all HESH-able, all of these areas are under 110mm in effective armour.
Side armour:
The side armour of the Regressor is very weak, only 70mm thick, if you see this tank sidescraping, you can either shoot it right under the turret ring, or in the front track wheel.
Smaller caliber guns may not be able to penetrate the track wheel, due to the 2 calibers rule.
Gun
The Regressor mounts a 130mm gun
-Alpha damage is 450 on AP, 390 on APCR, and 560 on HE
-It has an 11.6s reload, giving it 2324 DPM
-Penetration on AP is 248mm, APCR is 320mm, and HE is 68mm.
–Estimated aim time is 3.5/3.8s
–Base aim time is 2s, but it can get down to 1.63s.
-Dispersion is 0.344/0.310
–Gun handling is 0.2/0.2/0.14, or 0.17/0.17/0.12 with Vertical Stabilizer.
-Gun depression is -8 degrees
This is overall a great gun. For its alpha damage, it has a pretty quick reload, this gun also has good penetration both APCR and HE. Gun handling and aim time are both good, though the accuracy is quite poor for a tier 9 heavy.
Overall this is a well-rounded gun, what it loses in accuracy, it makes up for with good aim time. The quicker reload is also nice to have for the Regressor’s very active role in battles.
Mobility
-Top speed is 45km/h forwards, and -14km/h in reverse
-Traverse speed is 50.9 deg/s on hard terrain, and 39.2 deg/s on medium terrain.
-In game acceleration rate is shown as 17.3 hp/t, it has a very strong 878hp engine for its 51 ton weight.
-Actual acceleration rate is 17.3 hp/t on hard terrain, and 13.3 hp/t on medium terrain.
–Terrain resistances are 1/1.3/1.7
This is overall incredible mobility for a heavy tank. The top speed is high, and the very good acceleration rate means the Regressor is able to constantly and easily utilize that high speed. The traverse speed is the real highlight of the mobility, being almost on the levels of a medium, and among the highest traverse speeds for a heavy in the whole game.
The traverse isn’t to be underrated, on a heavy its arguably the most important mobility aspect, as it allows you to angle your armour quickly, stop enemies circling around you, and just in general be really responsive to the battle situation. High traverse also improves the speed of the tank, as it won’t slow down as much when it turns or goes around corners.
Special mechanic/ability
Regressor, like the Fixer, has a very quick track repair time. When equipped and with a level 7 repairs crew skill, its track repair time is ~3 seconds.
It can get even quicker with the protective kit provision.
Regressor also has the “combat stabilization” mechanic.
This mechanic means that if your tank is moving under the speed of 15 km/h, the gun doesn’t bloom out when you move the tank (there’s still bloom when moving the turret).
In stats, this could be shown as 0/0/0.14 for its gun handling, and only when moving at 15km/h or less.
Is this useful?
Yes and no. Of course it is helpful to keep the tank accurate when its not moving much, such as when hulldown, or if you are just turning the tank in place. You can also use it to set up a shot pre-emptively and deliberately slow your tank down before exposing your tank and taking the shot.
However, its not that much of an advantage over tanks which don’t have this mechanic. In the situations where you’re moving under 15km/h, your gun is hardly blooming out anyway.
Equipment, provisions, & consumables
The Regressor doesn’t have any special provisions or consumables.
Gun Rammer:
The Regressor doesn’t lack penetration at all. It has great standard AP penetration, and very good premium penetration on APCR. As it doesn’t fire HEAT, calibrated shells offer even less of a benefit.
Gun rammer is a far more useful piece of equipment, and its especially beneficial to the Regressor, since it plays such an active and fast role in battle. It also gives the Regressor a reload and DPM advantage over many tanks with similar alpha damage (such as the E 75 or the 50TP), which allows the Regressor to sometimes put in 2 shots before an enemy reloads.
Improved Modules:
Due to the ability of this tank to easily achieve a high top speed, and due to its overall agility, its quite easy to be able to ram enemies in this tank. Improved modules will reduce the amount of damage you take when you ram an enemy tank, helping you conserve your HP.
Conveniently, this also improves ammorack durability, which Polish heavies (Regressor is a 50TP) are well known for having.
Improved Assembly:
As shown in the armour analysis above, the armour of the Regressor is black and white. Its weakpoints are all far too weak to benefit from enhancing, and the strong parts of the armour are so strong that they don’t need enhancing. Thus, enhanced armour just does nothing for this tank.
Improved assembly is the better choice of equipment, as it enables the tank to last longer in battle, and be able to take and trade more hits. Improved assembly will increase the base HP from 2050 up to 2173.
Vertical Stabilizer:
Since the Regressor is so mobile, capable of easily achieve a high speed, and is constantly moving around and playing actively in the battle, it really benefits from vertical stabilizer. Refined gun is not as useful to the tank, as often you won’t be fully aiming in every shot, and just due to its gun handling, improved stabilization is just more useful on this tank.
Gameplay advice
The Regressor is a full-blooded heavium tank. Its very quick and it has decent armour, and it can play exactly as other heaviums do, working well on both the MT and the HT sides of the map.
In terms of gameplay, its similar to a Chimera, but more aggressive; and its nearly identical to the 50TP Prototyp.
General gameplay:
The general gameplay of this tank is just heavium gameplay. The tank uses its great mobility and top speed to quickly rush into positions, and is generally quite an aggressive vehicle. It has the turret armour to effectively use hulldown positions (though you can’t sit still, as enemies can easily hit weakpoints), and it has enough mobility to change tactics and flank if needed.
Also throughout the battle, don’t rely on your hull armour. Expect you hull to be penetrated by every shot that hits it. You can rely on the turret, but keep it moving, if you sit still you will get damaged.
On the heavy flank:
If taking the Regressor to the heavy tank side of the map, you will often reach the frontline positions before enemy tanks, and before allies on your team. Be careful not to over-extend in these first 10-20s while on the frontline, as often you don’t have much knowledge of what the enemy team is doing.
Wait until more enemies are spotted before taking any actions, as you really don’t have that much armour (when out of hulldown), and your HP won’t last long if you get caught out by multiple enemies who show up late to the battle.
Use the mobility to your advantage. Its something that most enemy heavies are lacking, and you can really catch enemies off guard with this.
Also use it to retreat, run away, change flanks, etc. Don’t be afraid of just turning the tank around and running away, as this tank can do it. Quite often, this is a better play than just to slowly reverse and then become overwhelmed by multiple enemies.
On the heavy flank, you have to rely heavily on being hulldown, you can’t sidescrape, you can’t bounce off the lower plate. The turret and upper plate are the only real armour you have, and these have significant weakpoints.
On the medium flank:
As with all heavy-classed tanks which go to the medium side of the map, you MUST try to push through and win the MT flank.
With how teams are balanced in Blitz, often, when you (heavy tank) go to the MT side of the map, and your other heavy tanks go to the HT side, your heavies are at a numerical disadvantage (most of the time).
For this reason, and the reason that you’re a heavy tank (with higher alpha, more HP, and more armour than any medium), you should push through the medium flank quite aggressively. This way you take out a few enemies, and are hopefully fast enough to be able to get back around and help out your heavy tanks.
Regressor is also just a much more durable tank than any medium, with lets it take more hits than enemy medium tanks. When you have the help of allied medium/light tanks, its the perfect combination to make a fast and strong push.
You have the armour, HP, and big alpha to be able to take hits and also output significant damage; while your allies have the quick reloads and agile mobility to be able to give cover fire and focus fire.
(Of course, this is assuming a “regular” game, every battle is different, so you have to adapt to the situation.
In some battles an enemy heavy tank will also go to the MT side, in other battles it may be the whole team, sometimes there won’t be anyone on the flank, etc)
Pushing flanks:
Due to the Regressor being a heavium, it often leads pushes on enemies. As it has less armour than other heavy tanks, it has to make up for it with mobility. When you and your team outnumber the enemies on a flank, and you are quite confident these enemies are isolated, use the mobility of this tank to make a push play.
Push either by pushing forward directly, and tanking a few hits, or use the mobility to flank around behind the enemies, distracting them and enabling your allies to push.
If you’re going to push, but the enemies are unspotted, wait for a few allies to commit with you. You have to do this, as the Regressor can’t easily win a 1-on-1 engagement, its DPM is still fairly low compared to all tier 9 tanks, its HP isn’t too impressive for a heavy tank, and its armour definitely doesn’t hold up.
Try to communicate with allied. Sometimes it won’t be easy to tell if an ally will come with you, so you have to make that judgement yourself. Just because a player doesn’t respond to your message directly in chat or with a command, doesn’t mean they won’t push with you, but this is hard to judge, so you have to make the decision of when to push and if you push.
(EU players: Use the map ping function and the “attack” command. The only other communication you can make to a teammate is by actually making the push first, and hoping they get the message).
Use gun depression & hulldown positions:
The turret of the Regressor is by far the strongest part of its armour, and hiding the hull by being hulldown makes it far harder to penetrate.
Note the armour analysis above, there are weakpoints on both the turret and the upper part of the hull. Try to keep moving while you are hulldown, as it makes the weakpoints harder to hit. Also try to keep movement unpredictable, it will throw off an enemy’s aim even more.
The combat stabilization mechanic helps the tank to stay accurate while its hulldown and moving.
Play aggressively:
The strength of this tank is its speed, which allows quite aggressive gameplay. Use this as an advantage against enemies, it can allow you to get early ambush shots on them, or catch them off guard in a contested position.
Don’t be overconfident in your tank, its easy to do when the Regressor is such a capable tank. If you get over aggressive in gameplay, you’ll lose health unnecessarily, which makes it much harder to win later on in the battle.
Don’t sidescrape:
The side armour of the Regressor is a very weak 70mm, and it has multiple weakspots which are easily hittable when sidescraping.
Often you will get penetrated by the enemy even before you can get your gun on target, so sidescraping just isn’t worth doing.
Aim your shots:
The gun handling of this tank is quite average, and the dispersion isn’t great, however it does have quite good base aim time. Due to this, try to avoid taking snapshots, as the accuracy will cause many missed shots. Compared to similar alpha heavy tanks, the Regressor aims in slightly faster, but has worse dispersion, making it even more imperative to stop before shooting on this tank.
The Regressor is a true heavium, very quick, decently armoured for its speed, and with a big alpha gun. Its similarly versatile in gameplay, as it can work both as a quick heavy, or as an armoured medium.
Overall
Overall the Regressor is a great tank, its got decent armour, especially considering its great mobility. The top speed is high, traverse is amazing, and acceleration allows it to easily use the speed in battle. Along with this the tank has comfortable gun depression, and good DPM for its 450 alpha.
This tank definitely isn’t OP, and though its very good, that’s only when a skilled player drives it.
Unfortunately the stock tank is rather not very nice. Its covered more in-depth below, but the tank is quite a bit less mobile, has terrible accuracy, and both low DPM and a long reload.
This tank will be playable when stock, but you will feel its proper stock stats (as in, nothing feels as competitive as it should be, and you’re handicapped in battle).
Is it worth it?
The Regressor is worth getting. Unfortunately it is going to be an expensive tank to get, as its the last tank in this 1st season.
This is a very good tank, due to its very high level of mobility, which makes it a very agile and influential heavy tank. When heavy tanks have great mobility, along with decent armour and guns, they are very powerful vehicles, and are arguably the among most influential tanks in the battle.
As strong as this tank is, note that newer players will absolutely struggle with it, as its definitely less armoured than a conventional heavy tank, and its great mobility is often just a factor in these newer players dying quickly.
This tank is also very similar in its characteristics to the 50TP Prototyp, the clan reward tank. If you have that tank, the Regressor offers nothing new (the Prototyp is actually still a much stronger tank than the Regressor)
Similarly, the tech tree 50TP Tyszkiewicza is also a very powerful tank. Its not as fast, but its still a very mobile tank, and is arguably just as strong as the 50TP Prototyp, so the Regressor is definitely not a “one-of-a-kind” or a “must-have” tank, there are alternatives.
The Regressor is worth 15,000 gold. Its a very good tank with quite a unique playstyle, but it won’t be easy to play. Its a very powerful tank in battle when driven by a good player, just like the 50TP Prototyp or Chimera.
Camo cost:

Regressor has a permanent appearance which can’t be adjusted.
Its shown here in the stock configuration.
Stock grind
As you upgrade modules, the stats of each module improves slightly, improvements are not large, they are very gradual.
If you want to check the stats of each module, you can view the tank in-game, or use gamemodels3d or Blitzstars.
Important:
-Only the top turret improves turret armour, all the stock and intermediate turrets have the same armour.
-Stock and top turrets/guns have the same gun depression.
–Gun handling does not upgrade with the gun, turret, or tracks.
-The hull doesn’t upgrade, the armour is the same throughout.
Gun:
The reload time is long (13.1s) for a fairly low 380 alpha; though the penetration isn’t terrible, its still low for a tier 9 heavy. Aim time is poor, and accuracy is atrociously bad.
Overall this gun is usable, due to having a fairly decent amount of alpha and penetration, but its not “good” for a stock gun.
Turret:
The stock turret is a toned-down version of the top turret, with the weak part of the turret cheeks taking up a larger part of the turret front. The stock turret also has far less HP, only the same amount as a tier 8 heavy.
This turret won’t bounce nearly as much as the upgraded turret.
Engine:
The stock engine is alright, it struggles to reach the tank’s top speed, but that’s because the top speed is very high. This engine is still quite strong and feels like it has a decent rate of acceleration, but its pulled down by the terrible terrain resistances of the tracks.
Tracks:
Just as with the other season tanks, the stock tracks of the Regressor have terrible terrain resistances, at 1.3 on medium terrain and 1.6 on hard terrain. These tracks also have a low traverse speed, so they cause the tank to slow down quite a bit.

vs 240mm AP (left image & top right)
vs 300mm HEAT (bottom right)
Turret cheeks 200-320mm
Weakpoint next to gun 190mm
Cupolas 155-250mm
Upgrading:
As said above, upgrading each module improves it slightly. In total there are 4 of each module on this tank. 1 stock module, 2 intermediary modules, and 1 top module for each turret, gun, engine, and tracks.
Each gun upgrade makes it slightly more accurate, higher penetration, quicker reload, and higher alpha.
Each turret upgrade gives better view range, HP, and turn rate.
Each engine upgrade improves traverse speed and acceleration rate.
Each track upgrade improves traverse speed and overall mobility performance.
Eventually you get to the top modules, these are the only modules which change in appearance.
The top turret has the strongest armour, which is overall just better than the stock one.
The top gun steps up in DPM, alpha, reload time, and penetration. All stats on the top gun are just better than the stock gun.
The engines and tracks are also in their best configuration, so also output the best possible mobility for the tank, and importantly give it the best acceleration and traverse thanks to good terrain resistances.
